Kotor scout build reddit. I might add a special section a bit later on covering this.


Kotor scout build reddit Here, they actually receive more feats than a soldier (if you count Implant ranks) in addition to having better saves and skills at the cost of 1 or 2 BAB, respectively. This Google site will be the guide's permanent home. Went for Scoundrel /Counsular for all the Force powers on my first ever playthrough back in high school and then went with Sentinel /Scoundrel to get more use out of my skills and immunities a year later. I'm looking for nice Force Power lines that I can use. For the most part, skills are completely irrelevant in this game (on occasion, they are actively detrimental - such as the times when using Computer Use or Repair to dispatch enemies results in actually losing XPs). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Yeah you'd think so but actually it takes a +2 modifier to give +1 skill points (and +4 to get 2 additional points, etc). Persuade is clearly the most common one, and treat injury is good on Taris or if you don't want to spend the force points to force heal. Dexterity: 16 - central to any ranged build, and I will be adding 3 additional points. (Scout starts with con implant which allows you to use odd con start and +1 it at lv4) With flurry you can use any weapon too. In Kotor 1, a lot of great light side powers aren't restricted by armor, so you can create a strong cleric-type build that can disable and heal while also having strong defenses. Basically it is trading Flurry for Rapid Shot. Scout gets Implant 1 and 2 for free and gets to select 3 feats by level 4. What's the magic number? 109 votes, 21 comments. Hold off on levels once you hit Scout 4 so that you can get the most from your Consular levels. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Sentinel is a great class. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* To be honest, my 4/16 Scout/Guardian was most of the time consisted of dual-wield lightsabers, Force Jump once, use normal attack then use Master Flurry (rinse and repeat), Heal after battle (if my health got down to at least %75), use Master Speed and Valor in some situations and take a save in Malak fight every time he went to use Drain Life on captured Jedi. last year i did a scout then jedi sentinel blaster build with only buff force abilities no offensive force powers and it was really fun ended up with like 30 dexterity and used two blaster pistols highly recommend it. KotOR Light Side Scout/Consular revisited : kotor. You get immunity to fear which is great in KOTOR because that means Sith can't stun you and get in free hits. First level up went into con and the next 4 are going into str. Choose your Jedi class accordingly. It is now spoiler free as well. Most of Scouts also really shine with a 4/16 or 5/15 level split. Scout 4 and 5 are both valid choices. Everyone else can take care of the rest. STR - 12, DEX - 12, CON - 10, INT - 14, WIS - 15, CHA - 14 are the stats needed. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Scout suffers a bit from a power-gaming perspective. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Sentinel with the combat specialisation (weapon master/marauder) as u/dark_council_elite pointed out is a very balanced build and is somewhat similar to a Scout/Guardian build. Both the Scout and Soldier will have the same number of feats by level 8 if both wanted to take A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Oct 8, 2017 · Use robes to ensure you get the most out of your dexterity and force powers. Unlike Scoundrel, they do not get a Defense bonus and no extra damage via Sneak Attack. The original guide had information spread between Reddit and the imgur album and was kind of clunky. Star Wars Knights of The Old Republic ( KOTOR ) Allows players to create their own character when starting the game. Is Uncanny Dodge 2 worth having, or should I go for a 4/16 build? A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* DEX results in much lower DPS than STR, but with higher Defence. The goal is to give new players some direction in building the First of all I'd like to thank this subreddit because I've played kotor for years and this page inspired me to start looking at the mechanics and the recommended builds. 4 gives you one more power over the course of the levelling process, 1 more attack bonus, and 1 more Fortitude and Will save bonus. Keep in mind that what is “ULTIMATE” will always be based on subjective preferences and that there will be many different takes on what that means (most dominant, most fun, most canononical, etc). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I've played this build quite a few times, and IMO the amount of feats lost is overstated, at least when it comes to the final build. Soldier in comparison gets to select 4 feats by level 4. also with sentinels you get immunity to some dark side force powers which is really useful vs dark jedi A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. Our great community, please make a list of everything you know about making strong and fun builds - everything from Blaster pistols to dual-wield Sabers. I like to play a scout/consular 8/12 with attributes heavily invested in wisdom and charisma. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I thought it might be fun to have a thread where we can share and discuss what we think are our ULTIMATE character builds for KOTOR 1. You still get 10 feats total, which is enough to get master two weapon fighting/dueling, a mastered attack feat, and still have left 4-5 over for weapon focus/specialization and toughness/implants. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The benefits of a scout/consular mostly come from the implant feat and maybe, depending on what you want, the extra hit points. Fortunately skills aren't all that useful in KOTOR 1. He’ll top out at 40 with added buffs and intended gear which is more than enough. Getting two of the Implant feats for free, starting with Flurry, always having access to Repair for HK-47 AND having the best of all three saving throws, what's not to love? You can also definitely go lighter on Wisdom, your desired build doesn't seem too force power focused. Mostly done is 4/16 or 5/15 splits (so 4 levels of scout and 16 levels of sentinal for example). If you're not going to do a build with a lot of skills, then Persuade and Treat Injury are the skills to go with. LS Scout 2 / Consular 18 build@turning Malak to Light Side. When it comes to the best however these are considered the most powerful in my opinion. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This is a Scout/Sentinel build. I'd played KOTOR when it first comes to ios, building with DS Solder 8 / Guardian 12. Using the Advanced Stabilizer Gloves and the Adrenaline Stimulator, you would gain 5 additionnal dexterity for 30, have the same power DC, weapon specialization in all weapons but lightsabers and very good damage still. com Jan 10, 2025 · I would like to play KOTOR 2 again and I love blasters (don’t like Lightsabres), so I would love to profit from Scout class features (increased Jan 9, 2023 · Players can try a variety of builds in Star Wars KOTOR. Single saber works, but double saber is my favourite for a scout+sentinel. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Which Jedi class should I combine my Scout with? For Scout based Jedi, you can refer to the 3 guides I have wrote up. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Taking Scout to 4 (or 8, if saving isn't your thing) for Implant feats is another good path. Postulation of a KotOR Light Side Scout/Sentinel Build - recapping Saves and Immunities A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I recently played through the game again and had the opportunity to improve the consular build, and created a fully optimized guardian build in the same style. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I have to take exception to a few of the recommendations. 373 votes, 24 comments. 5 gives you one more feat over the course of the levelling process, and it coming early means you get an additional Improved X feat for Taris. I am a big fan of builds and I intend to be posting some of my own as well as builds I have found. So personally, for a beginner build, I would say soldier-guardian or scout-sentinel. Sentinel is by its nature a more defensive class so a High DEX build makes more sense. I think for consular it's better to start with scoundrel. I might add a special section a bit later on covering this. Soldier seems like the worst choice. Unlike Soldiers, they have a weaker Attack bonus resulting in -2 Attack by level 8 and -16 Vitality, although those aren't the worst thing in the long run. Players are given the choice between three Classes: Scout, scoundrel, and soldier. Everything you ever need to do you can either have a companion take care of, bash op What is a good jedi class for a Scout in Kotor 1 im using double vibroblades right now and plan on using 2 lightsabers but in my first playthrough i liked using force powers alot. In Kotor there's a level cap at 20, so most people try to "split" levels so they can get more jedi levels. This post is meant to compile all the info needed for creating the best builds for all play styles. Dec 16, 2024 · use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. KotOR Light Side Scout/Guradian revisited : kotor. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* As someone who normally plays Scout, there are a couple ways to handle it. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Scout 8/Sentinel 12 Strength: 8 - unneeded for range builds so I’ll punt strength. This post is for all Kotor 1 players - new and old. I have gone to YouTube and one Scout/Sentinel build I saw there was pretty good except for the part where they focused more on using the Destroy Droid Force power line and Energy Resistance power line. Because of this,I wield a purple lightsaber and red lightsaber because those were the colours Darth Revan used and because those wielding the purple saber can rely on both light and dark side of the force in combat like Mace Windu. The game isn't difficult enough for it to matter, but still. 136K subscribers in the kotor community. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* high strength, medium wis/char and 8-10 all the rest, using force til its gone then dual wielding sabers is probably my most played build. So I know to start as a scout then become Jedi sentinal. Also, starting with Flurry is a nice bonus for Scouts who are looking to complete that ability tree. Unlike KOTOR 2, lightsabers use your dexterity modifier for your attack rating automatically if it is higher than your strength - hence why this build requires no strength. Got 2 complete KOTOR 1 playthroughs done right now. You can have a build of 5 14s and 1 8, which I'd advise putting in Dexterity for the most well rounded build. Would work very well. Skills are set as follows: Computer use 4, Demolitions 4, Stealth 0, Awareness 4, Persuasion 2, Repair 4, Security 1, Treat Injury 2 I take toughness as the starting feat, after that build the two weapon and flurry feats. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* You can legit take the same build advice from the guy above and play a Scout instead if you want to be the skill guy; Scout gets a ton of skills to use and they get 3 skill points per level as their baseline, while Soldier gets like 3 skills max and only has 1 skill point per level as their baseline. . I'm going to assume you're playing without mods, which is the more difficult path as Scout and its later-game counterpart had some odd choices made for it in Kotor 1 that Kotor 2 did differently to the classes' benefit. I always go Soldier with Guardian or Consular. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Why would you want to be a Scout/Sentinel over Soldier/Guardian and Scoundrel/Consular? In the original game, you wouldn't. It is important to point out however that only Guardians get the Force Jump feat. A sub-reddit started to address the lack of builds for Skyrim. The drawback from doing a scoundrel/consular is that you'll get no sneak attack, so for the most part your melee ability will be pretty poor compared to other builds. Additional ability points get put in wisdom and/or dexterity. As you are running Scout/Guardian, you may want to invest in Repair to 13 to fully repair HK47. Currently playing KOTOR 1 as a Scout/Sentinel build. Because of how much better they are,I have quite a few Dark Side powers like Force Choke,Lightning and Insanity. They share the class skill with Consular; since a Scoundrel actually gets more skill points than a Scout and because the quest is strictly post-dual-class, it may be prudent to do a Scoundrel/Consular. Hence, we can say the Scout gets more feats than the Soldier by level 4, especially if we wanted the Implant feats. But defence really doesn't matter in KOTOR for various reasons. Scouts don't intrinsically have more dialogue, and skills don't factor into that unless it is Repair for a single quest. Computer use saves you spikes and repair saves Scout pretty much works as a good base for any build, especially if you're sticking to the standard 5/15 split. I don't think there is any persuasive reason to start Intelligence higher than 10. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… My two options for myself are either: 4/16 Scout-Consular build with Heal, Master Valor, Dominate Mind, Master Speed, Force Whirlwind, Force Breach, Insanity, and Force Storm, or; 7/13 Scout-Consular build omitting one of these powers (deciding on Force Valor). Jolee for healing and valor makes things a million times easier if you go dark side but it will work with and against anything so long as you have just enough wis/char to make horror work and breach/kill/plague work against malak by the end. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Level 2 scoundrels are gimped, they don't unlock the best sneak attack ranks for the Jedi class, and they're squishy Scout is good, and work better as a 4/16 because of the tier 2 free implant feat they get at lvl 4. Treat Injury is also fairly meaningless. I want this to be a place to post builds for different playstyles, a place to receive critique on builds and help making them, and a place just to talk ideas out. You can even use dual sabers if the off-hand is a support or stat based build. Scout/Sentinel are skill-oriented classes, and skills don't mean shit in KOTOR. I'm finding many players prefer starting with the scout, they've said it's the greatest benefit no matter what jedi class you intend to choose. So first time playing the game, and I decided I wanted to do the Darth Revan build. What is the best Scout/Consular build? I've seen guides advocating 2/18, 4/16, and 8/12. jbew wovvmoa qhl qkwa ircz lgrovd iplkr llyvuxz pzygbkb zeikerv