Factorio reddit ltn. EDIT: Managed to fix it in the end.
Factorio reddit ltn That's definitely different from my setup. I've never used auto fuel train stop myself, but from a quick glance it seems pointless to use with LTN, because with LTN trains will always drive to a depot after completing a job It’s an LTN provider station that makes items in the connected logistics network available to LTN request stations. My understanding is that LTN can handle a few edge cases better than Cybersyn but in my experience Cybersyn handles the majority cases just a bit easier than LTN. In this tutorial I won't show the basics of LTN, I want to describe a more complicated and more efficient way of building LTN requester and provider stations. Im sure im doing something wrong tho, i will keep at it. 1 experimental arguably solves a few of them too. This is solved with the minimum/maximum train length signal. LTN is probably still easier than individually programming hundreds of trains, but if you're not going for a huge maxed-out base, vanilla probably wins by virtue of simplicity. In the case of YELLOW and BLUE, N represents the number of trains currently scheduled for that station (including the currently parked train in the case of BLUE). com/mod/TrainGroups. I'm using LTN because I'm playing space exploration (though this is generally true for all big overhaul mods) and there are enough intermediate products that need to be in enough different places that hand-managing schedules is more effort than I want to put in. Then I use a red wire to connect an inserter to its one box. Filter inserters shouldn't be necessary if you're only loading one item type per station, but otherwise: Connect filter inserters (set to "set filter") to the LTN constant combinator. I use one combinator. I set up some basic LTN trains last night to supply a green chip factory and when ive come back on this morning, plates are all mixed up on belts and trains are left not fully empty I believe the main fault here is loads coming off the train arent being used up at the same rate for some reason, this is somthing i need to balance out to help The LTN lamp outputs GREEN=1 when there is no train scheduled or stopped, YELLOW=N when there are trains scheduled but no train stopped yet, and BLUE=N when there is a train stopped. I do: green wire to box, to box, to box, to box (I use 4 not 6) to divider combinator's in, to constant combinator with LTN setup info, to LTN train stop's green signal. As result it is also faster delivery, albeit is this is slightly smaller benefit as factorio has buffers to maintain that production is continous until next delivery. It is definitely advanced train management (and it is one of my absolute go-to mods) but I like it as an extension to the game as opposed to being baked in. Oct 18, 2024 · At the end of the day, LTN remains as a powerful train network mod with a lot of features but also one that requires a better understanding of circuit network to take full advantage of as well as quite overwhelming for most people. Constant combinator connected to the LTN lamp. These days LTN is really best for mods with complex recipe inter-dependencies or for setups that are trying to do something weird (multi-fluid stops or what have you). Mar 16, 2021 · LTN prevents you from learning cool tricks by giving you an easy-out. Do this by placing an LTN stop and a constant combinator. popular-all-random-usersAskReddit-pics-funny-movies-gaming-worldnews-news-todayilearned-nottheonion-explainlikeimfive-mildlyinteresting-DIY LTN solves a ton of problems, although the new train limit feature in 1. Specifically I used LTN for my SE run and am using Cybersyn for my Py run. LTN will not re-schedule or remember that there's not enough storage and if inserters are not set up (more on this later) you could end up polluting items at wrong providers. LTN includes the amount of material scheduled for delivery when deciding if a station should get a delivery so presumably the 2-3 trains already scheduled for the disposal station are eating up your request amounts. I tried both. This is where a train will wait for a job. Thresholds are a per-item thing, so a station requesting 1000 iron plates, 1000 copper plates, and 2000 green circuits would want a stack threshold of ten if you wanted a new delivery when the station entirely ran out of one of those items. factorio. When it finds a match (Station A has iron and Station B wants iron), it will create a train schedule to: Send the train to Station A and Load, Station B and Unload, then the Depot to wait for the next job. . The “standard” LTN setup for Provider and Requester stations that I’ve seen in most every LTN guide and YouTube video use stack filter inserters to load/unload cargo to/from the wagons, a Constant Combinator to set Provider/Requester thresholds, and an Arithmetic Combinator wired together in a circuit to manage the flow of products. Don't do it. Requester Station. 0 after being away for about 4 months and have installed the following main mods; PyMods, LTN, RSO… Wire the train stop with "read train contents" turned on into the input, and the LTN output into the output side of the combinator. And while 'go here, do this,' trains might be fine in Vanilla, a recent modded factory of mine had three Constant Combinators daisy-chained to its 'mall' station, requesting about 50 Firstly, make a depot. If you don't want to go full LTN but you're missing some of the convenience there's always these simpler mods: https://mods. Oct 21, 2024 · have anyone tested out how LTN works on 2. When a station has a box with 2k iron plates and that box is connected to the station input it will treat it as a provider, another station has a box and a constant combinator outputting -2k iron plates and it becomes a requester, by this point it will work, you also need a depot of course. Image: This is u/HactarCE's design from the original Guide for a Low-Effort LTN User I also recently started with LTN, and came across the same Guide for a Low-Effort LTN User that you referenced in your last post. I think ultimately they both are very good. I had issues at first as well, but now I actually have them all ironed out and pretty happy with LTN. Once a delivery is finished or voided by LTN, any item remaining in a train will cease to exist in the LTN. Set the constant combinator signal to "stop is depot = 1". I like the thinking I can do with LTN. LTN then scans the provider and requester stations and looks to make a match between them. They're like the LTN version of requester chests. 12 votes, 18 comments. Thanks! This is the first time I've seen an unconfigured LTN depot stop and the failure mode is really interesting so thank you! Had you turned on "schedule completes at requestor" (which I usually don't recommend) you would have ended up catching this a lot earlier because whatever train pathed to that particular stop would have gone idle at that point. LTN will only send a train when there's enough materials to pick up and somewhere that wants that amount dropped off, whereas vanilla trains need to wait in stackers for this. limit a number of slots from each wagon, for each item. EDIT: Managed to fix it in the end. Requester. 15 with 3300h in Steam alone, here. Long time player, since late 0. Hey, first of all i dont know if factorio is still a thing, but i pretty like it. Connect buffer chests to the LTN lamp. That's because if you use HactarCE's design, your trains will overfill and clog up your LTN network. LTN is pretty simple, it just moves items from positives to negatives. Requester stations are what receives resources from LTN shipments. A second red wire to connect another inserter to There are a few niche things that can be done better with LTN now, but the "normal" problems of schedule-setting-fatigue and decent train distribution (which were my main reasons for picking up LTN back then) are absolutely solvable now, and it is actually quite elegant and an impressively simple solution they came up with here. I mean there is no input to a train on TSM is better than LTN for traffic. The main problem I've encountered is that while working with trains with multiple cargo wagons sometimes resources aren't properly distributed and, for example, the station may unload Oh, one other thing. i got an little issue here with my LTN Train Setup. all you need to do for a build train is filter the wagon slots by middle-clicking on them. I've just upgraded to 1. I had all stations on network 1 set to ID1, the depot had LTN Depot 1 as name. TSM skip one step, this sounds a little but that means there is a lot less traffic. Also, vanilla trains do various weird stuff if the stations disable while a train is on its way - but this isn't a problem with LTN. 0? Even with train improvements (interrupts) in factorio I think LTN provides much better experience. Not good. Al lot of my 1-1 trains going to a 1-4 station is not good. Requester image. Then wire this to the inserters set to filter mode. I feel like the natural progression in Factorio is to go from hand-feeding, to belts, to trains, and then to LTN. It currently uses 2x2 “strongbox” containers from AAI Containers (included in SE) but can in theory work with vanilla containers. There are some deliverys which try to get there material from a "requester station". LTN needs to go from depot - > provide->request-> depot. The trains will stay at the depot for at least a few seconds (5 by default, if I remember correctly), so there's plenty of time for refueling. And got in trouble with the 'station length detection' with cybersyn a few times. Jul 4, 2024 · my subreddits. For requester stations, flip the wire inputs: train stop should be wired to output of combinator and LTN output should be wired to the input of the combinator. It's a lot of clicking but it's elegant . All stations on network 2 had their ID set to 2 and the depots had LTN Depot 2 as name. edit subscriptions. arr ovf lcuepb ywbgt vtgo fopq lnw wem chtgp iybhij