Factorio balanced train loading circuit Eight stack inserters and four steel chests. So we use the network to control which dropoff stations for a given resource type trains are allowed to go to, to effectively "load-balance" the resources among the dropoff stations such that they are kept to roughly the same percentage full as their peer stations handling the same resource type. With slow belts in the early game, I often see that the first inserters on a train station take everything from the belt, while the last inserters don't get to put any items into their chest. Filter inserters unload from the train to avoid contamination. If a train is parked in the loading station for 30 seconds loading and more than 2 minutes waiting parked elsewhere waiting for the station to be ready again it makes no difference if the loading of the May 22, 2020 · After that the train decided to stop just in the crossing to all platforms blocking it completely. The circuit only solves balancing for loading/unloading of buffer chests at train stations, so that e. It operates at about 96% of blue belt capacity. However, I'm getting issues with trains loading and unloading uneveingly. Don't forget to set them. edit: Blueprint string of the bottom half, without rail for easier mirroring and because blueprints including rails are annoying: Pastebin Oct 17, 2020 · Rexcouth wrote: Sat Oct 17, 2020 8:14 pm My goal is to load the train with fluid evenly, regardless of number of sources, or how much fluid is coming in from them. I have played around with circuit-balanced unloading but have found that it is unnecessary (for my bases, atleast) as long as I place one standard balancer downstream to ensure that items Have three tanks in a line, A B and C left to right. If you want to use "cargo empty" conditions in your train schedules, you do need to have wagon -balanced unloading. 15 Workshop covers a balanced train loading design using bots. The empty unloading station only gets a train if by chance the nearer unloading stations have a train being unloaded and at a loading station a train gets full. If this is the case then OP still dont need to balance the chests because the time to build buffer is greater than the time to load the train. An option is to use splitters, but using huge balancer contraptions to get well-balanced 12 chests for each wagon is tedious and requires space. I am just getting into the logic system of factorio and I cannot for the life of me figure out how this is done. all chests feeding the belts empty at the same speed. Madzuri's infamous "smart loader" is the simplest way to balance the buffer chests with circuits. If you need smaller or larger stations just slap down one of these and adjust the size as you see fit. In order to optimize the time it takes for a train to be loaded, I like to distribute the items evenly in each chests. This guide is the basic setup, and works very well with stack inserters in 0. Some cars are full of plates/ore/circuits, and other cars in the same train are nearly empty. 13. May 30, 2017 · The benefit is that it's faster to load X items into a train if those items are distributed among multiple chests (as opposed to all X items in one chest). This can be used for train stations: MadZuri's smart loading train station. I'm not saying make your belts look ugly by any means. I know how to wire the un/loading storage to a combinator array to measure space/material available. Lined un the station, I have 24 chests which are used to load up the train. Place n chests and n inserters. Please provide - only if it makes sense of course - a blueprint of your creation. I feel like I'd need to set up an unnecessarily complicated circuit logic network to keep the buffer chests balanced and it sounds like a pain in the butt. This would make for equally loaded chests, obviously. Dont call a train if your storage is filled. Buffer chests are always imbalanced and the upper chests keep stealing incoming ore from the lower chests, stranding the train for far longer than it should. The end result is having a train stop that only calls the number of trains needed to empty out the station's stockpile. Jan 1, 2021 · The chests will not be exactly balanced as OP's design, but it will still be balanced. . As long as you use a circuit-balanced unloader, it will be uniformly uncompressed. Chest-balanced train unloading is not worth it, and the circuit-based chest-balanced unloaders can only work by restricting throughput. Add requestor chests and only demand low amounts 1 train worth across all chests. With some more room, I guess you can also reverse it for loading up the train. Only call a train, eg. Designed a station layout that keeps the chests filled with the same amount, to load the train carts evenly, without belt based balancers. Take a look at the balanced unloader from this post about circuit based unloading, which is still way too big, when expanded to a 4-wagon setup. How do you get the right mix of items loaded on the train? Oct 2, 2017 · This Factorio 0. The actual loading of the train is then controlled by filter inserters using a whitelist to make sure the right items are loaded from the staging chests for that particular train, or alternatively, standard inserters if filtering isn In a u/rootnegative video (10m30s to 11m00s), he shows of a smart train loading design of Madzuri where every chest can only contain as many items as the chest before it. Place 1 arithmetic combinator; Set the combinator to take Each (yellow star) and divide by the negative number of chests. It's both belt and lane balanced. With one small caveat, I found it to work better if the last inserter in the line is "material < 18" instead of "material < 1". This was posted a couple of months ago as the fastest and most balanced unloading on blue belt (also check out the gif in the comments). To unload just use active provider chests with a very close mass storage. Cargo wagons are filled in just a minute or two this way. The largest I have in this book is for an 8 wagon train with 16 lanes of output. Jun 30, 2021 · With this setup, things run smoothly in general, but one unloading station starves and becomes empty, while other stations are so full the train is waiting to get empty for a long time. May 27, 2017 · A one-sided 4 wagon loading station with therefore 6 (maxed out) stack inserters can load around 17880 (744. For train loading, stack inserters will best fast inserters every time, and the chests provide a buffer for loading. Goal: Load n chests with approximately the same number of items. I've seen a few circuit systems that use combinators to calculate the average contents of chests and use that to control the inserters. Hi! This is my take at compact train loading/unloading solution. I aimed at taking as small space as possible while also maintaining almost perfect speed for loading and unloading and keeping it all balanced, for both input and output. Jun 11, 2019 · my balanced train unloader Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems. Oct 31, 2020 · The result is that all items are evenly distributed across the staging chests ready for when the train arrives. Keep the network tiny, only the loading station. MadZuri’s solution allows to do just that, but with only one type of item in the chests. Please post a blueprint of your fluid loading station that evenly loads trains. Unloading in this fashion also ensures that the train is almost constantly moving. So I added a chainsignal in a central position below - if it is red for more than three seconds, the circuits will ignore the priorisation rules above to let the train pass again. Connect the station with a wire and read the content of the train, compare it to a constant combinator that says what to load on said train, take the difference of the two and send it to a filter inserter with “set filters” enabled. The inserters that load the wagons from the chests are controlled by circuit, and they always pick the same amount of items at the same time, as their stack size changes according to the remaining slots of the wagons, and they only work if there's a minimum So if you wanted to load your train with 1/8th coal and 7/8th ore, one smart inserter would be set to grab coal only. 5 x 6 x 4) items per minute, plus the time window for the trains entering and leaving the station. It utilizes some fairly simple circuit conditions and one combinator wired to I know how to do this by programming the train to visit each station and setting the train to wait for full/empty/inactivity. Enable the station, if you have a full train worth. You can also use the logic quantity each to evenly load anything that a common belt brings in. Pump your input into the central tank (tank B) then pump sideways from the central tank to the side tanks (A and C) with logic set so that you only pump from B to A when A < C, and you only pump from B to C when C < A. Think of a red or green "wire" as actually a big bundle of strands, one for each item plus a few extras. I'm trying to rely more on 1-way train system for a megabase. It is pretty inefficient for a train to be waiting on just one wagon to get full to leave the station. I used to be all about compression, but I'm trying something new; 7 lanes of blue belts and a circuit-balanced unloader will almost fully compress a red belt. Mar 9, 2019 · Then the circuit network ensures that all the chests have roughly the same amount of items in them at all times: even if the train is not unloaded in a balanced way. However, if you do not balance consumption from these belts, either some buffer chests empty faster or you get throughput bottlenecks. B ends up empty (while getting refilled from your source), while A and C get equal amounts each from B. Aug 13, 2021 · So you want to dispatch a train load of assorted goodies to a distant building site, containing everything needed for a few hundred metres of defensive wall, a new science factory or a nuclear power station ('some assembly required'). ie −n. g. Works great for late game beaconed smelting. I have a station for a train with 1 loco - 4 cargo wagons. It might be best to load supplies on a single wagon with no reserved slots or it gets complicated. What I don't know, is how to circuit network control the train stations / trains to have the empty train skip L-001 and Oct 26, 2020 · To put it this way: theoretically, you could have a train stop that instead of enabling/disabling, will keep the limit at 0 until it has one full load of cargo, then when it has a full load, increase to 1, then 2, etc. laiabn tqsg aphnlqvz sbz bjfeg uzgnl gggd luflu yny pdwg