Godot follow mouse position ) func _process(delta): look_at(get_global_mouse_position()) Reply reply Top 1% Rank by size . How can I achieve this? This is my current code that has the sprite following the mouse’s position: @export var speed = 200 var Hello, I am sorta new to godot and I was wondering an easy way to move a 2d sprite to a mouse click position. The camera has some vectors which are its up and left vector (if I remember correctly). I want it to follow the mouse position on the screen. warp_mouse_position(new_mouse_pos) Where "new_mouse_pos" is a Vector2 with the global mouse position you want to move the mouse to. When the player left clicks the sprite moves and when the player left clicks again the sprite stops at the mouse’s position. 2 Stable Question I made a 2d-topdown shooter. lerp(get_global_mouse_position(), delta * movement_speed) This works with mobile too, but If you for example tap level 1, when level 1 starts, the player moves to the ℹ Attention Topic was automatically imported from the old Question2Answer platform. There are a simple tutorial, but that just makes the sprite follow the mouse pointer, I want to replace the pointer entirely with the sprite of the UFO. dagger_point_player. to local(get_global_mouse_position) is not can i make the raycast i'm using point towards the mouse's exact position on the screen? the crosshair already does this, but it's a 2D element after all, it was real easy. I set a mouse cursor and object following the cursor. Help ⋅ Solved I want to make an eyeball with a pupil that stares at the mouse. I know I can raycast using Camera3D. Something like this: func _input(event): if event is InputEventMouse and event. if you additionally use a lerp, the sprite will slowly interpolate towards the mouse position: So you can override the Godot Input mouse position in code, which will affect the results of functions such as get_global_mouse_position(). I ran into an issue right at the start - one line into coding. Then there’s the stuff that makes you move. The pupil is a separate sprite Hello! I'm working a feature in my game and I want to move a sprite inside a viewport to the the position of the mouse cursor. Share Add target_sprite. angle()*0. If you are talking about using the mouse to change aim/direction of camera, you can do something like this. Instead use get_global_mouse_position(). Can someone help explain how to create an object at the cursor position when the mouse clicks? Thanks. jfingerle2018 October 4, 2024, 12:31pm 13. get_global_mouse_position returns a Vector2, representing the cursor's location in the global reference frame, so you need to get a vector that points from RigidBody2D's global_position (also a Vector2 in the same global reference frame) to the mouse's. I'm trying pretty hard to keep my node coupling to a minimum. 0 var zooming : bool = false var mouse_pos : Vector2 func Godot Version 4. 👤 Asked By dang_ Hi, I was wondering about how i can get an object to follow my mouse like haveing it connected to it. It detects the mouse position, but when I click on the screen the object moves in the up-right direction, not following the cursor at all. For more quick godot tips and tutorial, click that Godot Version 4. x < global_position. warp_mouse_position()" in Godot 4. Var pos is your isometric position (in the world), var mouse is your isometric mouse position (in the world) and var to_mouse gives you a vector from your position to the mouse position (I think). Open comment sort options I was trying to shoot a bullet ℹ Attention Topic was automatically imported from the old Question2Answer platform. However, I found that when dragging quickly, the position of the dragged object will lag behind the position of the mouse. Thank you! If by follow, you mean to to it’s position, you gotta use navigation. First of all, make sure you put your Viewport inside a ViewportContainer (otherwise it does not get input, see _input not called for a node inside a Viewport). You talking about locking the mouse position to center of screen making it invisible and then having your mouse movement move camera? Reply reply how do I get a rigidbody2d 👤 Asked By Serenade I want to make eyes that stay in sockets and Follow the mouse pos As if the character is looking at the mouse (not angle but pos) I have no idea how to get this done plz help 🙁. similar to below image: If you touch the character, a line will be drawn from the touch/click point to the point where we release the touch/click. ) (get_global_mouse_position()-your_targets_position)/2 Make sure u enabled smoothing And speeed is up to u Reply reply Top 1% Rank by size . Camera3D. I am making a top down shooting game, the character holding the weapons and always follow the mouse global position of players. 👤 Asked By Yozhik I have a playercontroller 2d in top-down view game, where the players ship follows the cursor. I'm using _g to indicate which values are in I have a player3D node and I want move it to mouse coordinates. I want to implement an action when a mouse cursor to hover/click on a sprite3d/object. 1. It works I think what you are meaning to do is map the global coordinate to the row/col position in the grid (world_to_map) and then re-convert that map coordinate back into global coordinates to get the coordinate of that tile in the world (it's upper-left corner, I believe is the default?Though you can elect to ignore the half-offset. e. move_and_slide() can only be called from an instance. 1 Question I have a Node2D called StickAbility which has the below code: func _process(delta): look_at(get_global_mouse_position(). 👤 Asked By Newby The way I have set up my camera is making it a separate node to the playera and telling the camera to follow the player position in _process position += player. 2 and it doesn't work now. But this node is on a canvas layer which makes it work when camera is on 0, 0 coordinates but it shifts through to center when I move the camera. but it's just so slow to follow the cursor and feels awful. Then I found a way how it works in godot 4, but I have a problem with this code now: ℹ Attention Topic was automatically imported from the old Question2Answer platform. You do this with the function call: Input. How can I do it? Would be How to get the mouse position in the world in 2D. I have a scene like this: The camera is set to follow the sprite node. Godot Forum How can i make object follow mouse pos? Archive. I have the camera set to be between the mouse cursor and the player (2d game), so If I don't move the mouse, but I move the player, the camera moves and the ui element goes to the Godot receives mouse positions in window coordinates and it needs to translate these into the appropriate position in the appropriate coordinate system. You have the vector of your center part of your camera. The code i tried to use to make this happen: position = get_global_mouse_position() If you know the distance from the camera to your simulated mouse plane and you know the x,y position of the mouse on that plane (where the camera is pointing at 0,0) then you can define a vector from the camera to the mouse just using those 3 numbers, no math needed. It's easy enough to capture the location where the mouse was originally but i'd like to know if there is anyway way tell godot that i want the position to stay locked to the last place i made it visible. 1 in a 3D project. Godot Version 4. More posts you may like The official subreddit for the Godot Engine. Everything has been working until I added a main menu. MOUSE_MODE_CONFINED_HIDDEN to hide the cursor then just move a fake mouse (a node with a mouse texture) by getting mouse movement from InputEventMouseMotion. com/INFerno781/INFerno781/blob/main/CameraFollow. warp_mouse(position) should take a position in this Viewport's coordinates (not window coordinates) i. system June 21, 2019, 4:37pm 1. Awesome! jfingerle2018 The official subreddit for the Godot Engine. LoonByte October 4, 2024, 12:30pm 12. It's ok if I need some parameters from camera's current position and rotation. Meet your fellow game positions are only correct at (and very close to) the origin (0,0,0) - otherwise the point is in the correct "direction" from the origin, but not under my cursor. warp_mouse(Vector2(x,y)). Viewport. Then, when you press down on the left_click button and hold it there, at left_click button release, the player will travel to the spot where the left_click button was released. Hardware display coordinates: Using 👤 Asked By elrico26 Does anyone know how I add a child node to the mouse to follow. Here's how you can make the player follow / make the player move towards the mouse in Godot! (in less than 2 minutes) more. See what your fellow developers are up to, get help or advice for your own projects, and be notified about updates (fixes, changes, new features, etc. . I want a camera to smoothly follow the car instead of being attached to it and following all of its movements. var vec = get_viewport(). official Question Hi. if get_global_mouse_position(). get_camera_3d() Then we can get the origin and direction of the ray for that point: Hello. Help. But result from mine is different. bullet velocity is now as follows: bullet. Here is how you can do it in Godot 4. Using input event mouse motion or global position / relative only returns in pixel units, i need the 3D units. 👤 Asked By miss_bisque I’m creating a basic game where certain sprites disappear when clicked. So I am working on a sprite which will be following the mouse but it has only been following from the side instead of being in the mouse. input_pickable = true # The official subreddit for the Godot Engine. RegakakoBigMan You could set the Line2D's point #godot #godotengine #gamedev #2d #mouseLet's learn how to setup a simple mouse follow logic for a 2D game in Godot/C#, and move around our little ship to avo If you have an extra Viewport. get_global_mouse_position()`. 👤 Asked By someantics HI all! I’m new to Godot so still figuring some things out. However, this will not move the actual The official subreddit for the Godot Engine. x No idea what's body_anim. I’m trying to get a sword to follow the mouse position, while also having player movement (so you’d move with WASD and mouse is the sword). Basically, I'm using viewports to render the game in x2 resolution. in my game I'm trying to make it so that the camera follows the mouse a small amount, sorta like a smaller version of ℹ Attention Topic was automatically imported from the old Question2Answer platform. Hiya all,I can't seem to get the correct mouse position ever since I added a viewport (scaled 6x). This works by getting the Mouse Position property of the Input Class, which returns the pixel Using MOUSE_MODE_HIDDEN and MOUSE_MODE_CONFINED_HIDDEN moves it to another location and MOUSE_MODE_CAPTURED locks it at the center of the screen. 👤 Asked By Swagilini I’m brand new to coding in general (had a class for java in highschool) so any and all suggestions are welcome. the camera itself is placed in my "Level" scene but the player has a RemoteTransform2d node so the camera is following him. position = get_local_mouse_position(). extends Sprite var mousepositoion func _process(delta): mousepositoion = get_local_mouse_position() rotation+= mousepositoion. coordinates of the 2D world, in this case), not viewport coordinates. x - body_anim. 👤 Asked By Stoozey New to GDScript, I want to make a 3D object follow the mouse on one axis. no, the mouse position is returning the position starting from the o,o screen coordinates instead that the game program coordinates Reply reply smellsliketeenferret Please follow ℹ Attention Topic was automatically imported from the old Question2Answer platform. I would like it to connect to the mouse so when I click on my mouse the The official subreddit for the Godot Engine. Similar to the light emitted A community for discussion and support in development with the Godot game engine. then the last part is to normaliz the numbers. 1 I’ve completed the tutorial on creating your first 2d Godot game, and wanted to make a variance where your mouse cursor is the player, wherein it would detect collisions and exist in the play area. 👤 Asked By veiran2010 Hey, my character moves on the keys wasd, but I wanted to implement a system for him to look at the mouse cursor as well and his attacks follow where the cursor apoint. distance_to(get_global_mouse_position()) Because two lines later you simply reassign the variable to the camera's global_position, overwriting anything you calculate here. here is how I did it: func _process(delta): # no need to change rotation in _physics_process but it doesn't matter anyway var mouse_position = get_global_mouse_position(); var direction = (mouse_position - self. project_position is the Godot equivalent function. x as the x position of mouse But first, define the mouse_left input map in the project settings. global_position = get_ global_ mouse _pos() This will set the position of the node to the Get the mouse position with CanvasItem. Otherwise just use Input. official [b09f793f5] Question. Here's an implementation that can either move the position with fixed orientation or can also point the cursor object. But I couldn't find any online resources that explain this. 👤 Asked By andre_angelo I am trying to follow Top Down 2D Shooting in Godot tutorial to make my first game (I’ve already done the Getting Started in the docs). My clean try example for your convenience on Git Unfo all The official subreddit for the Godot Engine. I won’t describe So to explain the first part gets the mouse position then the second part “-position”" is so you can get a charater follow it staright to the position. Share Add a Comment. It has some animations like idle (left, righ, top, down) and run (left, right, top, The mouse position only exists in the 2D space of the viewport. Anyway. gd. extends KinematicBody2D signal hit # Is used to detect if :information_source: Attention Topic was automatically imported from the old Question2Answer platform. Is there any way to fix this issue? Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company event. project_ray_origin and Camera3D. Codes I used is bellow. 👤 Asked By Isccb I’m trying to do a drag-select with the mouse, but when I draw the rectangle, it’s associated with the mouse position and moves along with it, instead of staying fixed in the initial position. get_mouse_position() var camera := viewport. When I increase cursor speed it rotates with it instantly. I can't find what it was changed to or if it was just removed entirely. Godot Version. 2 Question how to make my area2d position snap to tile size and follow mouse position at same time? i want my area2d follow my mouse and my cursor more or less in middle of my area2d. war_scene. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. 2. This is my so i have code to tell what side of the player the mouse is on in the x axis and in the y axis, get_global_mouse_position(). As I understand, what your code achieves is that the gun does rotate along with the mouse (asuming the parent dosnt rotate). Godot Forum How do I add a child node to the mouse? Archive. ADMIN MOD Make Sprite Follow Mouse . I have a QuadMesh with a ViewportTexture set up as the material albedo texture. I’ve searched for a while now and really can’t find any answers so I’m asking here. However, sometimes I find this O aplikaci: The reason for this small tutorial is to clear up many common mistakes about input coordinates, obtaining mouse position and screen resolution, etc. As you can see in the video I managed to turn the shoulder to look directly at the mouse. 3 Question The player is constantly following the mouse position. So the code below does not work since velocity gets set to 0 when you are on the left side of the paddle, and I would like to know how to make it so it will still have a smooth transition but still follow the mouse. 2. 👤 Asked By navett52 I have a character that the player controls. velocity = bullet_end_pos - bullet. I'm trying to some arm sprites to aim at the mouse, and whilst I've got the relative mouse position worked out (0,0 returns when the mouse is over the sprites anchor), I can't figure out how to then get the sprite to look at the mouse - instead it either spins wildly or is looking the wrong direction. I'm using _g to indicate which values are in Coding-wise, taking the simplest case of 'move in the direction of the mouse at a steady speed' you'll want to take the mouse coordinates from get_mouse_position() and compare the x value to your player's x coordinate to So, today, let’s discuss how we can implement this mouse follow logic to have a little ship avatar follow the cursor in a simple 2D game, using Godot and C#! Godot uses viewports to display content, and viewports can be scaled by several options (see Multiple resolutions tutorial). At the moment I have a camera2d node with smoothing on the player. The Sprite does move but as the cursor moves further Look up Jeremy Bullock FPS tutorial on the tube. official [b09f793f5] Question Hello ! I’m trying to understand why my newly created arrow/bullet follows my Mouse instead of the direction I gave in the beginning. Use, then, the functions in nodes to obtain the mouse coordinates mouse_pin. The official subreddit for the Godot Engine. normalized() In the class Instead you want the viewport local position of the mouse, and to project the character's world position into the same reference space as the viewport space, then get the direction from the character to mouse. I want controls and script be attached to a camera3d. gdscript, godot-4. it There are also mouse_entered and mouse_exited signals. But my nodes are connected like MainNode └── MotherRoom └── DragObject And drag object have warp function. Old. Right now I’m trying to make the camera move only in the XZ plane when the mouse cursor goes near the Do you know about get_global_mouse_position()?. I’m trying to make a Raycast2D cast to a point that the player clicks on with a mouse (the Raycast2d is tied to the player node). Normally, the mouse stays on the screen, so the camera is always moving, to avoid that, I want the mouse to be locked in the viewport to be in the middle of the camera. get_global_position since adding it as a child make the camera always rotate. The closest thing was how to 'follow' the mouse. get_mouse_position() - self. global_position. 1 which is the same as the video. If they're in different canvas layers (but same viewport ℹ Attention Topic was automatically imported from the old Question2Answer platform. dagger_point_player and self (the node to which the script with this line is attached to) are in the same canvas layer then this should work: . normalized() Without knowing how the rest of your code is set up, that should be enough get you started. the reason i want the raycast to follow the crosshair is because the cast gives the bullets the direction, and i'm making the viewmodels look_at the raycast collision_point Godot Version 4. Godot make item follow mouse. a script that exports NodePath to_follow and then use a tween for the cam's global_position or lerp towards the to_follow's position if that is a Node2D (cat) the ℹ Attention Topic was automatically imported from the old Question2Answer platform. my tile size 32x32 this my code func cursor_pos() -> void : var new_pos : The official subreddit for the Godot Engine. 👤 Asked By David Wong How do I make the object follow the mouse position but is limited by the radius? I got the way in unity, but after i try in godot it doesn’t work. y > global_position. When I zoom in, I want to camera to center my mouse position. system October 20, 2020, 3:18pm 1. Godot: How to move KinematicBody2D node from one scene to another. com/wzCcWaKNKe Godot Version V4. Recently I encounter a problem. Asked By: Thakee Nathees: is there any way to set the mouse position ? system June 22, 2019, 3:25am 2. x Home ; Godot Version 4. Instead you may want to project the mouse position onto a plane parallel to the camera that intersects the model's position. global_position and event. In this super quick godot tutorial I will teach you how to make a node look at the current mouse position. 4. normalized() * 100. When the main scene plays, var mouse_x = get_global_mouse_position() is supposed to find the mouse position, then the next script is set to determine if the mouse is to the left of the screen, or to the right: func _process(delta): var Hi. 👤 Asked By aadyainfotainment I am stuck with this to create a 2d game similar to airline traffic. I gtg. global_position look_at(look_target) From there, you can use functions like lerp, move_toward, and similar to In general, the camera follows the mouse pointer. Best. 👤 Asked By epic_coder I’m trying to make a KinematicBody2D follow a mouse, but instead it follows bottom-right to the mouse. position. system March 8, 2018, 10:21am 1. Godot Version Godot 4. And I want players to feel some weight, so make the ship rotating with some delay. The problem is, objects that follow the cursor is slow. ) So I'm using the input map to check for a mouse click and I was wondering if there was any way to get the position of the mouse inside of _process() or if I had to use _unhandled_input() or Hello I'm trying to draw a circle around the mouse which follows it, everything works fine in an isolated scene but when I instantiate it in the main (µ/ý X´G 6W3ÀˆŠF 8@KÚ"²iQ©Y¹» dÜSÂþ ÕN\_ñ ’_$ Udƒ£QSÅ`P Ó$ dYî } ` W Ð Ñ ¢ °5~äúÍ(YOPº¦´*O ódëÝVþ[wœ1"6˜¶¬§dL¾¢3¢+”Ιˆ+‰ ¿î[É KûH ð÷´’|e\¯P q"I ”s½JNÖª–'’„E霯ŽÑñFZEN[FŽ§I_Ôoò@” K 8Êä‘lSZ¼4€û xïÏèÛ ¥UM(i Ø€ô,Áf( N ¾J ìçºÛÅmŸæ{¯|Nßf)jJIKÒ³$›%§Ó•¯’„±¸k~ßê ²¸â¤½ÛêÂ> rh 3L„£°ý×ÔÅ2 l™Ûiêµï€† ℹ Attention Topic was automatically imported from the old Question2Answer platform. More posts you may like Related Godot Game Engine Software Information & communications The line's points are in local space, the mouse position is in global space. For my game currently, I am able to get the balloon (object) to be dragged when clicked. x: # its in the red area of the example. I just started to learn godot / programming and I have hit a roadblock with my top down shooter. When the player presses a button I want the friend to detach and start following the mouse. 2 Question Hi, I’m new to Godot in 3D and I’m making a racing game. Controversial. Anything you do to the line's transform (position, rotation, scale) will create a weird offset because of it. With that said, sometimes you need to query by other means Now a couple things: You want the position in global coordinates (i. When I click on the game, I want the sprite to move to the position I have clicked on the tilemap but it always goes to somewhere Godot Forum Need Help with Mouse Input not Working Correctly. I want some particles to trail the mouse click as its pressed on the screen. I’m trying to create a player movement system with a mouse where the player follows the mouse and stops when left-click. From this position I create an arrow that gets the position and rotation from my shootingPoint. global_position - get_global_mouse_position() You'll probably want to normalize this vector though, or the strength of the recoil will be directly proportional to the distance between the mouse and player. I tried out the code, but it doesn’t work as I’d like it to. I have built a camera control system where, when the player right-clicks, the mouse cursor is hidden and the camera is 'unlocked' to allow camera rotation around the player. Sort by: Best. get_path_to(fake_body) # Enable input pickable on the rigid body to be able to detect mouse clicks rigid_body_2d. To get the position in 3D the mouse is hovering over in Godot 4, you first need to get the mouse position and the current Camera3D: var viewport := get_viewport() var mouse_position := viewport. get_global_mouse_position(): var mouse_position = get_global_mouse_position() Then you can get a direction vector with: var direction = (mouse_position - position). Are you trying to rotate around a point based on the mouse position? Pick an initial position by projecting the mouse, then rotate around that 3D point. You need to get the offset of the object from the mouse position when the left mouse button is just clicked. Archive. Q&A [deleted] ℹ Attention Topic was automatically imported from the old Question2Answer platform. Top. If you only want the x value you can simply add a ". 1. As i understand thats a Input_warp_mouse function. Taking Danganronpa room examination as a reference. Finally, if the weapon is a child of the player then you can set its position to that vector since a child’s position is relative to its parent. KinematicBody. Here's how you can make the player follow / make the player move towards the mouse in Godot! (in less than 2 minutes)The Code:https://pastebin. 1 Question Hello! Another question on raycasting/interaction. It follows the movements of the cursor just not in the same location if u understand. 2 The code currently for my bullet is: How to mouse_position = get_global_mouse_position(). 3 Hi I’m a newbie to programming, I am trying to create a movement system with a mouse. At the very, very simplest level: extends Sprite2D func Godot Version 4. ) , I know how to draw a line from one point to another, but how can I draw a line from a point to the mouse position? I would like to be able to click to set the starting point, and then click again to You can either get that information from the _input(event) or _unhandled_input(event) method (can help to separate out input processing from physics processing, and particularly helpful when you need something else, Get Global Mouse Position Godot 4. even if the player is dead ( no jumping to the start position of the camera). project_ray_normal—but I'm wondering if there's a method of raycasting that's viable without using these methods. is_action_pressed("click"): var ABT1 Godot Version V4. 👤 Asked By Supatier I’m trying to get the 3D position of my mouse cursor much like a gridmap coordinates just the X and Y with Z always constant. New. This character has a little friend that follows them around, but can be controlled by the player using the mouse. thanks#godot#easy#gamedev ℹ Attention Topic was automatically imported from the old Question2Answer platform. Getting the mouse position on the screen is relatively straightforward. position # getting the vector from self to the mouse. Kinematic Body 2D not moving. This line also does nothing because it's just an expression and the reuslt is lost to the void: PlayerToCameraDistance * 20 hey guys. Thank you for reading and I hope someone understands my problems here. I got the way in unity, If both war_scene. You'll have to convert the mouse position to the line's local space before applying it to the point. So I’ll just leave both here: Mouse Cordinates InputEventMouseMotion. I'm working on a 3D top-down style shooter where the player always faces the mouse cursor. Share Add a PlayerToCameraDistance = player. You have to use vector math. I'm trying to make a node follow the cursor position by simply setting the node's position to the mouse cursor's. UP) the Node2D that should look at the global mouse position moves. You can add the following script to a Sprite2D and it will follow the mouse x position: extends Sprite2D func _process(delta: float) -> void: global_position. Then in your _input function above add a variable to hold the desired new position. Player animation is the name of the AnimatedSprite node I am using. Here is my code. rotated(PI/2)) This node is attached as a child to a CharacterBody2D called Player. As move_and_collide returns a KinematicCollision2D-Object you can also use the included information there to adapt your The official subreddit for the Godot Engine. But i dont have a singel clue on how “-position” can make a thing follow your mouse on both axel on the same time Now, all we have to do is get back the current mouse position in this event, here is the final PlayerShip C# class for this mouse follow movement logic: using Godot; using System; Godot Version v4. The tooltip position is stuck at certain coordinates over the hovered element, sometimes directly over it, sometimes at the initial position of the mouse upon starting to hover the element, and in most case at a specific corner of that element. 👤 Asked By Rensae Hi, I’m actually trying to make a kind of ARPG script including buildings, but I’m having a weird trouble that I can’t seem to solve, I may be dumb, but better ask than doing nothing : I’m pressing a button to load a build_bar which contains every buildings I 👤 Asked By Thakee Nathees is there any way to set the mouse position ? Godot Forum how to set the mouse position ? Archive. I have a feeling the issue lies somewhere with the way Godot handles instantiated scene and get_global_mouse_position(), but I don't know how to unravel that. I found the code that can to get that coordinates, but it was on godot 3. 3 stable Question Hello all, I’ve been struggling with getting the sprite arm of my character to follow the mouse properly, I’m pivoting it from the middle of the shoulder but I want the tip of the gun to follow the mouse, here’s what I’ve doe so far: extends Sprite2D # Called when the node enters the scene tree for the first time. This you can use to calculate a 3D position. The solution is probably super simple but I am a bit stuck honestly. var dragging = false # Are we currently dragging? var drag_start = Hey all, Getting started with my godot journey, and having a little trouble figuring out some stuff in 3d (coming from the Unity engine). get_global_mouse_position()? That seems to work FWIW. mouse_mode = Input. EDIT: I realized my cursor didnt show in the screenshot but its roughly around where the stickman is. I need the mouse position to allow me to update a raycast's "cast_to", yet Godot Version 4. Thanks! Skip to main content. I've not been able to find a solution that was ever concrete. 3 Question I implemented the drag function with the following code (this is the code provided in the official documentation). Find the character's position in the viewport local coordinate space, then use that to the mouse's position in the viewport. 3 Godot Version Hi there. I tried checking "handle input locally" inside the viewport settings, but it doesn't seem to affect anything. position); # a vector pointing from the sprite to the mouse would be calculated like this. 3 Question I’m making a tower defence game with a camera that I can move with middle mouse click and zoom. normalized() * delta * SPEED # normalize it and multiply by time and speed. I wrote the above two lines of code to lock the mouse at the mouse coordinates which is stationary. it working if my area2d size like 32, 96 , but if size lie 64,128 it wont snap anymore. When I dont move var click_pos := Vector2. The only thing that could be bothering you is that, there is a visual “offset” at where the pointy stick of the gun is looking at. system September 25, 2021, 10:22am 1. I want the shield to angle towards wherever the mouse is relative to the player. However depending on the exact effect you want, and how far the camera is from the model, it may not look good. I want the gun to point at the mouse but keep the pivot point at the shoulder. Read more about it in the PhysicsBody2D API. This returns a Vector2 of the current global mouse position. How player. 3 Question how would i go about making a sprite lock onto the mouse x think about it like going to mouse position but ignoring the y axis. Reply From: Godot Version Godot 4. the airplanes follow the drawn path if you ℹ Attention Topic was automatically imported from the old Question2Answer platform. Not just the x axel. But can't you just use get_local_mouse_position()? Also what you're printing in the video is clearly something else as you're The official subreddit for the Godot Engine. 3. 0. stable. ZERO func _physics_process(delta): if Input. global_position gives you the position of the event that triggered the _input(event) function. x = get_global_mouse_position(). It can be any kind of event, even mouse movement itself is an event. 👤 Asked By Konishi Hi, I’m Konishi, I’m learning Godot Engine these days. position += vec # move by that vector. To code:Link = https://github. normalized() changes the local mouse position vector to always have a distance of 1, which is why when we multiply this vector with 100, the target sprites always appears at a 100 pixel distance from our player, while also keeping the direction of the mouse position. position entirely and using something like map_player. Making spaceships a kinematic body didn’t quite satisfy me (bcuz acceleration and decelration have to be handled manually, and even then arent perfect), so I want to learn to (µ/ý Xôa 5f^4 lŠ¸ ` ñ[rÅr»w13ÙhÃõ r EË¿à5 Ú X]ýQ ›À ^‡×Ázi ÷ « Ý Í’ÒP %À°~q K^?°‘JÀ ‰ èŠØ€ 1 Ø Grý¦K^S6Ò'YGNº&´&O ódëÝVþ[wœ1"> mË:J¶ ¾¥Ž_÷dŽ¡ ¤Oø;ZJ¾2®O X (ÈœB Ð _9קädmjȳ Q’9Mö¤s¾:FÇY‰ B‹¡ U‰$Û -I“{ôÚymRB‹ À§¨€÷^øŒ¾Í ZS„”ž€ €ž)Ø #ÐéÂWè FyôösÝíâ¶Oó½W>§o³„Ö %¥!è™’Í’ÓéÊWˆÂp×ü¾ ÈV⊕ön' öE€@ ÎÐO0* út:#`§ÏëLFƒ[ N]A EDIT 2 SOLVED using "look_at(to_global(mouse_position_local))" . Then we can use that ViewportContainer to get our coordinates. 3 Question I want to realize in my game moving the object like in photoshop but with limits. Reply reply More replies. How can I do this? (delta): global_position = follow_target. 2 Hello, I am new to Godot and I would like a question answered, my character is static and I want his weapon to point in the direction of my mouse at all times, but I am having But that makes me concerned about scope issues since the level would be handling all of the bullets behavior. get_global_mouse_position() will The official subreddit for the Godot Engine. :bust_in_silhouette: Asked By ThreeSpark I’m trying to make a point in my line2D follow the position So I am working on a shooting platformer game and I am trying to implement the crosshair which will be moving in the exact mouse position. Returns the mouse's position in the CanvasLayer that this CanvasItem is in using the coordinate system of the CanvasLayer. 0? Help I have global coordinates, and I want to move the mouse to the position on the screen that corresponds to the global coordinates. node_a = mouse_pin. class_name Player extends Area2D func _physics_process(delta): if is_playing: global_position = global_position. 👤 Asked By RTSmike Hello! Im a beginner here, and trying to make a stellaris-like rts as my first game. project_position with a z_depth of 0 to get the position of the cursor in 3D space, then make the head look at that point. Share Add a The official subreddit for the Godot Engine. Attention: Topic was automatically imported from the old Find the vector from the player position to the mouse position (the vector from A to B is B - A). You do not want to intersect a ray, you want to intersect a point. I wrote this camera code: extends Camera2D var target_zoom : Vector2 var zoom_speed : float = 10. 👤 Asked By MemokingMH I have a node that I want to spawn on mouse position and make it follow my mouse. The way you do this is you subtract the start point from the end point: # let body be your rigidbody var mouse_pos = This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. When I tried to find the tutorial, they did not really help with the problem. It feels like I'm having a lot of issues for something relatively simple. Are there any optimization methods to make the dragged object closely follow the mouse? extends What happened to "Input. v4. I've set the rotation pivot to the center of the player for the weapon, but it's not aligning properly with the mouse. I works but it lags behind slightly, which is a little annoying. r/godot A chip A close button. I have a shootingPoint that allways “look_at” my mouse position. ) Use a CanvasLayer that doesn't follow the camera (which is the default), that'll allow you to position things in screen space without any special code. Open menu Open navigation Go to Reddit Home. I highly recommend reading this: Godot ℹ Attention Topic was automatically imported from the old Question2Answer platform. I'm trying to get the mouse position in Godot Ver 4. Input. To make mouse stuck on node when press. Open comment sort options. global_position = get_global_mouse_position() # Same as `self. Attention: Topic was automatically imported from the old Question2Answer platform. Don’t project the mouse position as you rotate because it will change as you rotate because the viewport changes position. func _ready() -> void: event. Just make sure you get your XYZs in the right orientation. velocity. Think of it like a drag and drop but with the The official subreddit for the Godot Engine. warp_mouse_position() was the solution I found, but the function appears to no longer exist. I tried googling a bunch online and reading documentation but I just don't understand. I’ve looked every but I still haven’t found any solution to what is basically setting the player/hitbox position to the mouse cursors position. Now even if From the docs, this is what get_global_mouse_position() returns: . 3 Question I’m trying to make it so that the player can rotate a shield around them. position don't give the same position as get_global_mouse_position(), but the main problem is that it's only updated on mouse movement. I have a Sprited2D that needs to follow the mouse cursor, additionally I need it to snap to the Tile grid that I have. Get app Get the The tooltip position follows the mouse cursor while hovering the element 2). ℹ Attention Topic was automatically imported from the old Question2Answer platform. Programming. When my player walks forward (Vector2. Tom says at 1:00 that the sprite should be facing right to make The official subreddit for the Godot Engine. warp_mouse(get_mouse_position()) should do nothing. I have the following functions that attempt to do this: In the player script: var mouse_pos = get_global_mouse_position() return (mouse_pos - global_position). extends Sprite var Mouse_Position func _process(delta): Mouse_Position = get_local_mouse_position() rotation += Mouse_Position. vec = vec. is_action_just_pressed("mouse_left"): click_pos = get_local_mouse_position() #Use here the click_pos. angle() * 0. Should I be ignoring the event. set_custom_mouse_cursor("preloaded image blabla", 0, cursor_position) ℹ Attention Topic was automatically imported from the old Question2Answer platform. But it seems like control nodes inside a viewport detect the position incorrectly (as if it mouse position was used without scaling). Id like to add some simple visual effect to the action of the object disappearing. Finding the Point on a plane If you want to move the player’s real cursor (the one provided by the OS) you could use Input. Use Camera3D. Then normalize it, and scale it by the distance you want it to be from the player. i want to use apply_impulse at a certain point in a rigidbody2d so it follows the Hey! Sorry for necroposting, I was looking for something like this and it seems like its working for me (almost) except for the fact that I have a 3d object with a look_at towards this pos variable its calculating, the problem is that whenever my mouse position reaches a specific threshold (imagine a line splitting your screen in an "upper" and "lower" part of the screen), it would flip Use move_and_collide and then you can change the CollisionLayer / CollisionMask of your KinematicBody or the other PhysicsBodies to prevent interaction with each other. 👤 Asked By TherdDev I want to make a 3D RTS game similar to the Command & Conquer series, but I have no prior game development knowledge and experience. I've tried moving the code from _input to _process to _physics_process, but the delay persists. But I’m trying to make a simple ping-pong game as a learning experiment, and I want the player to follow the mouse with a slight lag The official subreddit for the Godot Engine. Back to the drawing board, I guess. Godot Forum Object follow mouse in radius. Is there a way to always stay where the mouse is? The official subreddit for the Godot Engine. I started by converting my mouse coordinates local_to_map and then setting the position of the sprite to that value but it does not work correctly. Thank you. I’ve searched for solutions Camera3D. Godot Version v4. , or a key stroke. Members Online • Vortrux. Even though I Hi everyone! I'm fairly new to Godot and currently working on a top-down shooter game. x". ) ADMIN MOD how do I get a rigidbody2d to follow the mouse as if it were a hand weakly griping a hammer. GameMaker Studio is designed to make developing games fun and easy. y: # its in ℹ Attention Topic was automatically imported from the old Question2Answer platform. aicdg wrwf dhsuoj ksjfs xttai kvcxfv qbcqtf rdpuily gkouuq gqjobh