Swtor best crew skills 2024. To enter, submit an email to contests@swtor.
Swtor best crew skills 2024 Do you want modifications to increase both your armor and weapons, grenades, speeders, ship upgrades, go cybertech Do you want better med and Star Wars: The Old Republic provides players with the opportunity to customize and experiment with their characters’ abilities, all in pursuit of the perfect build. If I'm reading *this* post correctly, you're looking for a button that makes the selected companion quene the selected item five times to craft, or even picks some arbitrary(1) set of up to eight companions to craft it. Disclaimer: Non of these schematics were purchased from the GTN all schematics were acquired from me grinding UWT. And now when im lvl50 i dont know what to have Best is a bit of an iffy word to use as each can bring benefits. " spreadsheet. Artifice goes well with Archaeology and Treasure Hunting. When deconstructing an Augment 83 there is a low chance to learn the schematic for Augment 86. You are pretty much limited to force user armor (light, medium, heavy). but the same can be said for any of the crafting proffesions because you can equip your companions for free. Not all crew skills are equal, and there are ways you can optimise them in order to get ahead. Ive checked the trainer and he has no new or different mod s Ask him/her to send you the referral link as in return you'll receive a referral bundle (account wide) which unlocks extra crew skill slot and a bunch of other sub perks. 6 for Star Wars: The Old Republic (SWTOR) has brought an exciting array of goodies to the Cartel Market! With a mix of decorations, Shae Vizla-inspired armor, metallic dyes, and nods to Star Wars: Imperial Crew Skill Trainer: Republic Crew Skill Trainer: Crew Skill trainers can be found most conveniently on each faction’s home fleet. Now of course you can run missions to level up your crew skill but a lot of players would rather just gather the nodes throughout the world rather than paying extra SWTOR: Crafting and Crew Skills Guide (2024) SWTOR: The Best Crew Skills, Ranked (2024) SWTOR: The Easiest Class to Play and Level (2024) SWTOR: Best Race and Class Combos; Is Star Wars: The Old Republic Worth Playing in 2024? SWTOR: Republic Class Stories Ranked Worst to Best; SWTOR: Empire Class Stories Ranked Worst to Best Visit the thank you. You still need to level up your skills, and you still have production vs. This contrasts DoT (Damage over Time) DPS classes, who specialize in dealing constant, One of Star Wars: The Old Republic‘s best aspects is the extent to which players can customize their characters. Each of these classes has 2 combat styles, and each of these has 3 disciplines. Slicing is practically SWTOR’s version of hacking. The only ones I can craft currently are the Resistive armoring mods. I'm currently playing as a Sith Sorcerer (lightning build). Unfortunately (as has been noted), Armstech requires three different gathering skills to be fully effective, for a total of four skills (three gathering + the crafting skill itself). This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. The Star. I’m d Go to swtor r/swtor. The only use synth weaving has is the two augment slots for its rakata pieces. Skip to main content . Close your inventory Step 4. You can sell augments and augmentation kits While you’re levelling, you can also pick up the gathering crew skills from the fleet. Get app Get the Reddit app Log In Log in to Reddit. S-Tier classes represent the pinnacle of SWTOR performance in both PvE 25 Tips Everyone Should Know For Swtor 2024 (SWTOR Tips & Tricks) by Terssus (7. On the Imperial fleet, they are lo If you want to try raids in the future, it's good to have your main with biochem for the reusable stims. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. All you can use on your character is light armor so 2/3 of the schematics go unused. meanwhile you are using your lvl 48 purple clickies when i am making or even buying my 50 ones from you at stupid low prices because so many of you go this route. Cybertech is also good to make grenades and CM-1337 for the highest level This SWTOR Crew Skills guide will give you the best options for your class. They can be convenient for flashpoints, but they're absolutely not mandatory. Really?), it is a great crafting skill that provides very nice perks with items that are made to be distributed. That said, I always advise people who want to do Armstech to take Scavenging and Slicing. I'm wanting to know from SWTOR: Crafting and Crew Skills Guide (2024) SWTOR: The Best Crew Skills, Ranked (2024) SWTOR: The Easiest Class to Play and Level (2024) SWTOR: Best Race and Class Combos; Is Star Wars: The Old Republic Worth Playing in 2024? SWTOR: Republic Class Stories Ranked Worst to Best; SWTOR: Empire Class Stories Ranked Worst to Best Visit the Slicing gathers credits directly (well, boxes you have to open, but they have credits in), so that's good. By accessing computer systems and lockboxes found out in the world, you are able to gather credits Updated for 3. I'm not sure there's very many resource nodes on Ilum (excepting, possibly, Archeology crystal nodes, because that's supposed to be why both sides are on Ilum at all) whereas Belsavis and Corellia seemed to have a fair few, although the items on Belsavis are generally Go to swtor r/swtor. You need to open your crew skill window and drag the icon for your crafting skill to a toolbar. Every class has several different companions, and each of those companions has unique bonuses to select crew skills. I In this forum there is another thread that goes into "How to make 20 million credits a week". r/swtor A chip A close button. If you have any comments, questions, requests or want to add your own If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. Synthweaving - Archaeology - Underworld Trading (if you want to make force user armour). Do you want to improve your lightsaber, go artifice Do you want better armor, go synthweaving. I added a table with the absolute best possible Distribution of Crew Skills between 8 Characters 1 of each Rep/Imp Class to achieve: What crew skills do most Bounty Hunters use? I am especially interested in if Bounty Hunters generally make a lot of credits through crew skills or just in general really. I'll get the gathering/mission skills that best benefit them. One problem is that his OP is now out-of-date: most of his item values are inflated. So if you have any ideas ? - Squish I changed my mind 3 days ago, that i wanted to play imperial agent from inquisitor. I remember back in 3. Gathering - Stronghold: Either way the best method is getting crew skill slicing to grade 11. Artifice allows you to craft Lightsaber Crystals, Lightsaber Hilts, Enhancement Items, Off-Hand Items (Generators, Shields, and Foci), and even actual Lightsabers at later levels. It’s fun to experiment with which builds and specializations, however for (new players especially) it can be equally difficult to know 1) It really doent matter what crew skill you choose. DarthTHC and I are mostly on the same page. Electronic Arts Role. Which crew skill provides the most Skip to main content. but you have to add another day of grinding to get Gold Stims & Adrenals Crafting these Augments will require Combined Crew Skill Materials, Processed Isotope Stabilizers, and Solid Resource Matrices. Do note, this will certainly depend upon your market and I know how much demand there is for certain Crew Skill Guides so here I am to start helping some players in getting their feet in the door with crew skills. Motivation: Currently crew skills have little to no impact on the game with the exception of biochem. Members Online • Dark_Snacks. Yep. Members Online • Nilssonni. Hey guys what are some good crew skills for sniper? I changed my mind 3 days ago, that i wanted to play imperial agent from inquisitor. How exactly/when exactly should I work on crew skills. Does the same exist I've spent a good deal of time sifting through forums and online articles trying to find a complete list of all the learnable color crystal schematics (Crew Skill Trainer + Reverse Engineering). Most of the ones for sale on the GTN are leftovers from pre But the Augment raw materials are obtained through slicing missions. They are additionally located on the factions’ capital worlds, however the faction fleets act more as main hubs, so it’s more likely for players to visit them. So if your going to do nothing but augments then you can pick up slicing as one of your crew skills with the other crew skill being the one you can harvest without running missions if you want (scavenging or Archeology depending on crafting class). So for any character you plan to do a Biochem is great for everyone because of reusable Medpacks, stims and adrenals. g. And no, I'm not Updated for patch [1. It's right where it should be. 5. Any of the crew skills can build wealth. In fact, it is one of the recommended ways to make money in SWTOR. The Sith Deception Assassin focus on Burst Damage DPS (Damage Per Second), of course, focuses on dealing as much damage as possible in as short a time as possible. Not having to weigh the cost/risk ratio when using medpack or stim is pretty big imo. But don't completely discount the other crew skills. Drop Artifice and get Biochem and craft your adrenals/stims/medpack at level 700 scaveneged scrap(ss)Droid parts (dp)Jawa junk(jj) 32 grade slicer boxes round 1- ss,131 dp 28 jj 31 round 2- ss 220 dp128 jj43 round 3- ss 196 dp142 jj43 The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. ADMIN MOD What Is The Most Lucrative Crew Skill? Discussion I'll keep it short. You'll save a lot of credits by making your own stims, especially the reusable ones. 1. 600cc for 1st time and 100cc any other time. The best stims in game are infinite and only usable by 700 BioChem. Open the GTN Step 2. Thanks in advance. Among these avenues of customization, advanced classes and character builds are some with quite a bit of depth to them. Keith didn’t forget to mention the new Skeleton Crew SWTOR 13th Anniversary is active from December 20th to January 3rd, featuring the Best View in SWTOR 2024 Decos; Master the Fight Bundle: Starbolt Edition is available from November 15th to January 14th ; Fun fact, a new mount inspired by the speeder bike as seen in Star Wars: Skeleton Crew is now in-game and you’ll notice that it has a rather unique feature about it. As with all MMORPGs, SWTOR encourages players to customize their characters and experiment with all the options at play. If you wish to learn more about the game, please check out my Guide: Newcomers which includes nearly everything you need to know before you st Ah, now some of the mystery is elucidated. . Open menu Open navigation Go to Reddit Home. Game Update 7. 1c 2024 TLDR: Words of the Wise the RNG can be ruthless on some of these drops. In fact you will find the OP and my first comments on the second page. According to this criteria, the recommended skills for an Imperial Agent are either Biochem, I've never actually put a significant amount of time into crew skills so I'm trying to now. Here is a brief overview of how it works: As you play the game, you gain companions (up to 5) and a Hello everyone new player here! I started with cybertech and have it up to 280 but after doing some research it appears there isn’t a reason to craft cybertech since you can purchase better mods / enhancements from vendors the exception being grenades which you could purchase on the GTN. This All these are "crafting" skills, so your sentinel can only take one of them. 0 update), and either Bioanalysis (for the Biochem mats) or Slicing (for the credits and slicing parts that I am not 100% sure you will need for Biochem) as the gathering skill, and DIplomacy as the mission skill. Even though the classes are mirrored in SWTOR’s crafting (or Crew Skills) system is one of the best ways to get credits, as well as limitless, refillable healing items. Maybe a second crafting profession per character or a 4th crew skill Maybe some way to manage legacy crafting from a crafting window so we dont have to keep logging in and out all day Another possibility would be a way to streamline the gathering missions, possibly a repeat button if you are trying to boost the level of something specific. The purple gear is awesome, and if that wasn't enough, orange custom gear made by a synthweaver and critted has an augment slot added. Burst DPS classes are designed to deal high amounts of damage on each hit. Dye modules have hit a saturation point - supply is high, demand is tapering off and so some dyes are being posted for as little as 35k when midlithe crystals are posted at 32k each. In this article, we will explore the current class tier list, offering insights into which classes are dominating and why. You only need one set of re-usable stims/adrenals/medpacks for all your alts; so the demand for them is limited as well. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. I didn't understand crew skills when I initially learned three of them, a couple of hours and guides later I think I have a basic understanding. It is a detailed and thorough analysis of what crew skills are best for what classes, taking into account the crew skill bonuses of their companions. S-Tier Classes: The Best of the Best. Let's say you're at 1% but might not get hit for another second Hi, I looked at Goshee's guide to crew skills but it is 1. It's 2024, the Crew Skills need to be streamlined now. Given PVP sets are the best for survive-ability, I make use of These are some of the best skills/professions to take as it means you can either make stims (great for Juggsas important as your buff), armor (another must for a tank), or lightsaber hilts and enhancements/off-hand shield/power generators. The Odessan re-usable schematics are the obsolete tier 10s. Broonmark has a +10 efficiency bonus to scavenging which for some synthweaving and artifice recipes you will need Crew Skills is a 3-day Grind (I wasn't gonna sink 4-Million credits per NPC Comp to boost 'em to Lvl 50) BUT EVENTUALLY can be worth it. If a Schematic is not li SWTOR Best Crew Skills. In order to even begin crafting, schematics and materials dropped by the Propagator Core XR-53 will need to be acquired first. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally gather money, it's little per node but it all Honestly you don't really need to have a crew skill. Bonded attachments of all levels from the various crafting skills can sell for a decent amount. But this is specually good for Scoundrels and Shadows (And their Imp counterparts) as they can use the medpack more frequently because they reset the combat (As if they started a new one) and can use it once every 1:30 mins The overall value of crew skills is that they can save or make you money, but everything you need for the end game is still obtainable without them, although it will usually cost you a lot of credits. I accidentally picked up cybertech and treasure hunting by When it comes to making money with crew skills, it's about volume and time, not high ticket items. I recently hit Artifice lvl 500 so I have come to realize the Advanced Purple-White-Blue & Orange- Buildcrafting is a core pillar of Star Wars: The Old Republic. I usually craft Biochem is probably the best. You can do 2 or 3 gathering skills and just sell the mats, or go the crafting route. 4) Beginners Guide to Star Wars: The Old Republic by Lacirous (Video Only) ; The Best vendors to save you time and money by Draemn (Video Only) ; SWTOR For Dummies by Nixxiom (Video Only) ; Top Five Tips For New Players by Renfail (Video Only) ; Gameplay Guide for If you're looking for an alternate guide you can use mine at: What's the Best Crew Skill for My Class? A SWTOR Crew Skills Guide It goes over a lot of the same information that's covered here, but I personally find it more readable being less 'wall of text' dense. Just wondering if the general Bounty Hunter community as a whole makes a lot of credits. Slicing, Scavenging, Archaeology and Bioanalysis all let you pick materials up off the ground to sell for pure profit on the GTN. Bio is very expensive to level up, though, so beware. With enough materials from myself and guild mates i can keep up skill level with questing level. For what value they do offer, most of them are a one and done for most players (augments Player made gear typically has higher survive-ability rating than quested gear. 2] - 15/04/12 Hello everyone! I have made this guide for those of you who wish to learn more about the Crew Skills feature in SW:TOR. Additionally, roleplayers and cosmetic hunters will be very interested. In Star Wars the Old Republic professions are known as Crew Skills. That being said, if In general, all the gathering crew skill (archeology, scavenging, and bioanalysis) materials sell on the GTM for more than the cost per unit to run missions to get them (they cost about 500 credits per unit to acquire via missions and they sell for roughly 1000 credits each on the GTM; some more, some less) Just an FYI, On the Harbinger, Artifice is not that profitable anymore. Crew Skills are among the only I have compiled as many guides as I could find about the game in to one ultimate resource list for 2024. 3 replies; 748 I’ve said this off and on since KOTFE but instead of new races and new starting planets, stories, zones, etc, I think what should’ve been done was to have a new class or two coincide with the expansions, and have those classes “story” intertwined into the overall KOTFE and following expansions. Synthweaving will provide you with armor and mod for you character. again thank you ever so Don't train any until you've clicked on each crew trainer. It's just if your skill is higher than the number, you'll get more quantity of resources from it. The biochem mats sells for good price too so you can still profit from it. The other crafting skills can craft augments that you can sell for credits but it If you make the wrong choice or want to switch your crafting skills later don’t worry – you can easily drop a crew skill by pressing the small X beside it in your crew skills panel. I view it as a way to spend your credits if you have too many, but for a free to play player it would probably Good Crafting Skills for a Jedi Consular (Advanced Class not important) are Artifice, Synthweaaving, Biochem, and Cybertech. I have 2 skill slots. All you have to do is repeat the crew skill missions (which I’ll explain), whereas other mentioned methods mean you have to do OPs or play the GTN which is just a pain to do. It offers more then just the facts and that might be something you're interested Best way to get armormech/synthweaving schematics are direct from the trainer and from crits on underworld rich and bountiful missions (and the one-time wealthy missions but those are hard to find). With that, as Marauder I'd also get Archaeology (you NEED this one) and Underworld. Log In / Sign Up; Advertise on Reddit; Shop Collectible Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency and for making a profit. Only level 25. Log In / Sign Up; Advertise on Biochem/Bioanalysis/Diplomacy lets you make medpacs, stims and adrenals that don't consume on use, which i find extremely useful on my Sorc. Just depends on what exactly you want to craft. Biochem is the most popular crew skill because of the reusable stims not because it's a huge moneymaker. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. r/swtor. com between October 4, 2024 at 12:00am CDT and October 20, 2024 at 11:59pm CDT (“Contest Period”) with the following: Screenshot of eligible location Email subject line stating the name of the Contest and the specific location where your screenshot was taken (e. If you want to make any blue The augments themselves will be crafted by Armormech, Armstech, and Synthweaving Crew Skills, but players will need components coming from Artifice, Biochem, and Cybertech. 3 replies; 755 views; CKNORTH; November 2, 2024; Disappearing Crafting Materials Best way to get Synthweaving Schematics? By IncognitoOtter, August 2, 2024. Armormech, craft the Rakata belt and bracers with an augment slot. Recommended: Artifice - Archaeology - Treasure Hunting (if you want to make lightsabers). Gathering: Instead of endless scrolling to assign specific companions to specific gathering missions, how about letting me select a tier, a material type in that tier, and which companions I want sent out on that gathering mission. The other crafting skill would be Synthweaving, but I find it a little lacking. I have Armorrmech 600/700 skill. In the case of Jedi Sentinel, a dual lightsaber-wielding advanced Returning player here. , “The Best View in SWTOR Contest - Ziost SWTOR: The Best Crew Skills, Ranked (2024) SWTOR: The Easiest Class to Play and Level (2024) SWTOR: Best Race and Class Combos; Is Star Wars: The Old Republic Worth Playing in 2024? SWTOR: Republic By CKNORTH, October 28, 2024. Members; 13 Posted December 26, 2011. Currently working getting my 1st character to level 80. Would Art/Arch/Slicing be better, while buying the crystals? I want to upgrade my lights Go to swtor r/swtor. Though, she/he may receive 600cc in exchange or 100cc, depending on how many times you've used the referral link before. Every class has several different Slicing isn't really tied to any skill, and appears to be good for money, so it's a good third skill for people who don't really want to pick up a mission skill. Step 1. Scavenging materials are used by three crew skills and will have a greater market, Slicing is fantastic for making quick free cash slowly but surely (sticking with Moderate and Abundant lockbox missions) as well as selling Cybertech schematics, and Underworld Trading for the rare materials for four crew skills. Cybertech - Scavenging - Underworld Trading (if you like bombs, hover bikes, ship upgrades and more) So I want to know what would be a useful crafting skill while I'm out and about. The game features 8 classes across 2 factions. Being able to craft your own augments and being able to use reuseable med-packs, stims and adrenals with Bio-chem will save you a lot of credits in the long run. Every drop is based on Current patch RNG as of 7. For the most part, I have it narrowed down to two skills, Biochem, for all those useful consumables and what not, or Artifice, for keeping my lightsaber upgraded with my current content. Read here for more info! Artifice, Synthweaving, Cybertech, and Biochem are all fine crafting skills for a force user. If I do get a crew skill, there is NOTHING that I get that others can't obtain. This guide will go over the (current) companion bonuses and have several charts to help you decide what the best crew skills you can get for your class, and what you want to do. I haven't seen any guides about this, so I thought I'd contribute a guide since I've done some research into this. Biochem allows you to reusable stims at bio700. This is the best way simply because it ends up being passive. SWTOR Farmer Become rich like a Hutt - Might find this helpful: New content added to the "Crew Skill - Critical / Efficiency Bonus for each Class/Companion. The best Crew Skill Guide for SWTOR. If your skill is lower than the number, you can still harvest it, it'll give you more crew skill xp than normal, and you get less qty of the node. and I want to know how to acquire different armoring mod schematics. No other skill allows access to nearly anything as beneficial as that. Along with the "crafting" skill, you should choose an appropriate "Gathering" skill, which will allow you to collect materials for "basic" items, plus the proper "Mission" skill, to get materials for more advanced items: 1) Archaeology and Underworld Trading If you are planning on focussing on PvP in the end, then the only/best option is Biochem to get the top end stims and medpacks (now watch as that gets changed with the 7. When you do that hit the L button and the select the codex tab at the bottom of the screen, select crew skills and it will give a list of all crafting and the related skills needed to support the craft you choose. Here are some of the best crew skills to invest your time into: 7. You can also start crafting and gathering with your companions as soon as you finish your first planet, which we’ll cover in the crafting section. To enter, submit an email to contests@swtor. select the crafting skill from the toolbar. And you can only have three. Members Online • [deleted] ADMIN MOD What crew skills are best for a mercanary bounty hunter? Question Still rather new to the game. This little guide helps to understand how crafting works in Star Wars the Old Republic 2018. Resource nodes for harvesting crew skills don't really do much any more. Reusable stims/medpacks/adrenals safe you a lot of money and you can sell stuff for decent money to people that dont use reuseables. Expand user menu Open settings menu. To make it short, I like to play solo exclusively and I hate traditional crafting systems (like the one in SWTOR) in games. (To be clear, one of the three small icons listed at the top, NOT the individual crewmembers larger icons) Step 2. Artifice and cybertech are mostly useless these days since their ability to craft gear is no longer needed with the current gearing system. UWT Schematic Mega Thread. Just be aware this does erase any progress in the last skill – if you decide to go back to it later, you I'm new to SWTOR and can't decide for crew skills. Of course Synthweaving on a Guardian So i am a rather new player and just recently learnt about using crew skills to make money with galactic trade. I would say that maybe 5 out of my 20 characters have crew skills, and I almost never bother with them. The uniqueness of that makes biochem the undisputed best skill for any main. 1 someone had made a very useful spreadsheet which detailed every crew skill, the most efficient recipe to craft and the materials needed to get to the cap at the time. ADMIN MOD What Crew skills should you have as a Jedi Sentinel and why ? On my sentinel i have 400 slicing and diplomacy because i wanted credits while lvling and 10k Darkside. It's ok for an alt that is building armor for several force using characters and companions, but I would not put it on my first toon. Also, I've read that slicing can give cybertech schematics, so it would be especially appealing for them. I can achieve everything in the game WITHOUT acquiring a crew skill. 2 so what are the best crew skills for an Assassin to have? Is Biochem still the ultimate or is Artifice just as good? Thanks That's probably down to the Ilum dailies plus the junk drops being much more valuable. For personal use bio is best. Crew skills are a real weak spot in this game and they will need to do a lot of work here -- otherwise we're going to see a ridiculous number of people going bio for lack of meaningful alternatives. Not Which crew skills should I take for my sith sorcerer? I have been told that Artifice/Archaeology/Treasure Hunting is good, but Some people say that treasure hunting takes too long and only gives you crystals. But I never really feel like I have an unfair advantage because of Biochem. Artifice will be helpful for making some money and sabers for you. Crew Skills are essential to the game because they allow you to craft powerful and useful items using your gathered resources. If i had a single character to have crew skills on I would probably do this one, but I never really craft my own gear so maybe you're different. This SWTOR Crew Skills guide will give you the best options for your class. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. The thing to remember is that with the other crew skills, the primary use of them is to gear up alts while you level them, which makes things go easier. There are some schematics you can also get from investigation missions, but those are even rarer then the underworld ones. i need more posts like this so i can sell even more of my augment kits, augments, 26/27 armorings, enhancements, mods and hilts, stabilizers and droid parts. And above all else, it's a very fun crafting profession. The focus of this post is for all Gathering Crew Skills. Slicing. Then you’ll have an empty crew skill slot and you can go pick up a new skill at crafting level 0. Bioanalysis and Scavenging allow you to gather nodes, but also certain types of Strong-or-stronger foes, but of course Bioanalysis feeds all those people trying to make Biochemistry doodads, which are high-value in the modern game. Augment 86 (Item Rating 302, Prototype) These Augments are a stepping stone to Advanced Augment 86 and will provide a slight Been a few years since I did any crafting so my question is this. Drop Armormech and get Artifice, craft relics with augments slots. If only I could say this about any other crafting skill in SWTOR. I usually ignore them In 2024, classes are categorized into various tiers based on their performance in both PvE and PvP environments. Oddible. Posted December 26, 2011. Synthweaving is an awesome crew skill, and anybody who says otherwise is nuts. bsmy asqc itnxsl ovhjyj cki vqbpee tou qnbj esaa nduji