Pathfinder fighter reddit. Playing an Ancient Elf so I get the dedication easy enough.

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Pathfinder fighter reddit Went with a Fighter base because the one-handed Dueling Feats made blending martial combat with somatic casting easy. In my current game I have a 7th level Shoony fighter who has specialized so far in Open menu Open navigation Go to Reddit Home. This is why something like Cornugon Smash for the free action intimidates is so important. It was a very fun build! That's just been my experience. Fighter works better without Shield before that due to already having heavy armor and Attack of Opportunity. I'm doing a fighter/warpriest and I enjoy the fighter side of it (all the +hit) as I can have a bad roll and still have a very high number. You should be focused on getting Continuous Duration Wondrous Items because you have a lot of slots to fill and a lot of spells that would be great to have around permanently. Here I talk about why that's a bad idea. Fighters put out great damage already, utility is their biggest weakness. Analysis of Fighter with Druid Dedication - Crit fishing. The fighter has the advantage on to hit for a bit less damage or can take power attack for disadvatange to hit and more damage. New to Pathfinder 2e and got interested in the fighter, and all of their weapon choices. Fighters can be overtuned to 20. I have Acrobat, Mauler and Wrestler in mind, and Im lvl 8 with free archetype so I can pick 2 by this point. A 10 level fighter/10 level sorcerer build is not viable in Pathfinder, because that one will suck at both fighting and casting, as you will be, more or less, a level 10 fighter or level 10 caster, depending on what you choose to do in a round, dealing with level 20 stuff. Titan Fighter Human -because the free feat is always great. ) So if you go Samurai 15, Fighter 5, you get Fighter 20 Armor Training, Weapon Training, and Bravery. A fighter will typically have an additional +2 to hit, which is incredibly potent against monsters with a high AC. A fighter has 5 more BAB and get +4/+4 from weapon training +9 to hit +4 damage. 5 Ruleset of Dungeons and Dragons. A few clarifications: First, I'm a veteran player. Once you feel ready, you can add a ton more shenanigans with the paladin. The trade off is that by picking up fighter dedication, they lose access to the other multiclasses (you cannot fit 5+ dedication feats, 3 to "finish" fighter and then the other 1-2 you might want) For alchemist that i've built a few, I can certainl tell you that it's a struggle. I don't have a build per say to post right now, but my favourite way to get into the feat chain is a Gloomblade Fighter with Flickering Step. So should I just dip in and go to another full BAB class for 19 levels, then pick up Tower shield specialist for the last 20. Being able to take the Dimensional feats with the Fighter's bonus feats is awesome, and helps with the issue of feat overload. That said, party also had a bow fighter in, and the damage output between the 2 bow characters was on par. The first is the TWF Shield Bash Fighter. there are some basically 'mandatory' feats that makes any combatant decent. Might make sword the best weapon type? 757 votes, 80 comments. Pathfinder is not a damage dickwaving contest. Regill has this feat on lvl 5. If you don't have access to Free Archetype for the build, you'll do well enough since the Fighter gains a +2 to hit over other martials at worst you'll be just as good as everyone else at either the spear or bow. A tabletop role-playing game community for everything related to Pathfinder You still need to kill stuff, and you're a fighter, so you generally want to charge in to hit stuff and then full attack on subsequent rounds. But in the end if Fighter can just kill enemies faster, keep them perma proned and just wack them yeah, you can do "more" but it's not like that makes you more effective at what you should do: win encounter. Do the same thing but have more interesting features and the skills to feel more involved. and there some extra feats that turns your character into a If you're far enough along with the Fighter, I wouldn't turn back. I'm planning on taking 1-2 levels of Brawler after Level 5 for the big pool of Martial Flexibility, since I'm going to be strapped for Advanced Weapon Trainings (since I'm not a Weapon Master) and Fighter is one of my greatest love/hates of Pathfinder. In remaster they'd save vs prone on 7+ vs flails, on 2+ vs hammers. 4 Levels of Weapon Master fighter opens up a +1 weapon training, weapon specialization, and you can take 1 advanced weapon training as a feat. Expand user menu Open A tabletop roleplaying game community for everything related to Pathfinder Second I don't know exactly what else a STR based fighter might be able to grab to increase damage that a Fighter's Finesse based fighter could not but it seems like it stays actually fairly competitive. Intimidation fighters can act as the party face outside of combat, and in combat they basically just use the action Demoralize to debuff enemies. They get fewer critical hits, but their regular hits are harder and when they crit those are harder too. tl;dr The Fighter with Druid Dedication to gain access to Wild Shape +2 Status bonus to hit has yielded incredible results. The slayer gets (very gradually) up to 5d6 sneak attack die and +4DAM on targets he designates by level 17, which is as high as you'll likely get on your first run. Very rarely did I see any 2H fighter builds and almost no 1H free builds. In the long run it greatly outweights the +3 from dex if you aren't Pre-remaster, it would give you max fighter rank proficiency in all two-handed weapons, which made it more useful for, for instance, picking up master rank ranged and I'm a level 13 cleric and as a show of faith to our new fighter we are making a spell contract. While other Martial classes get damage bonuses under some conditions, Fighters only get 3 things at the start of the game Shield Block (meh), Attack of Opportunity (amazing) and +2 to every attack roll for the next 20 levels and potentially years of play time. I'd go heavy. Grapple Fighters are much the same, Shield Fighters I'm new to pathfinder2e but I really liked the idea of a two weapon fighter. It works with the archer dedication for bows, and any of the ancestry "weapon expertise" feats although those are pretty late in the game. I would heavily recommend the Slayer instead of the fighter instead to new players. It can probably be the most well rounded class in the entire game, although Kineticist comes close. And EK still qualifies for fighter-restricted feats like Weapon Specialization. Level 1: Trait: Giant Blooded with DM approval, if not Deft dodger is always good Human feat: Exotic weapon proficiency, to use butchering axe Spear Parry: The iconic ability of the Spear Fighter, and honestly I don't very much like it. It lets you have multiple attacks of opportunity and basically just trample Charisma is good on fighters in this game because it gives you access to use magic device that will allow you to use high level spells on scrolls like seamantle (+8 AC). Talking about Class as a Chassis, Fighter is the one that gives the least and the most. You will want to take those feats that require "one hand free" in fighter feats. " My current pathfinder game is having a soft reboot due to three players deciding they just no longer wanted to play. Oh, I see the difference in perspective. Fighter is front, mid and rear loaded. (+2 to str from Human included). 20 point buy: 18,12,16,10,10,8. I'm not too big to admit that I was wrong. This ability replaces the fighter's 1st level bonus feat. Depending on her domains, Rogue would A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. The massive penalties to hit hurt a ton, and a fighter generally is more durable than a swashbuckler so they aren't hurting very hard for defenses like this. More power for the player, of course people are going to advocate for this. This is The Glass Cannon Network. Dual-weapon warrior archetype is The fighter archer builds I've seen just stuck with pure fighter for Weapon Mastery: At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. There's also the fact that desna's fighting technique kicks in as soon as you take it and can be giving +2-3 bonus damage at level 1 over the more MAD option, compared to trained grace not being available until level 5 and only giving +1 damage up until fighter level 9. Fighters in 2e are also much more likely to critically hit due to the critical success rules and Fighter's always having a weapon proficiency advantage over every other class. Her samurai levels count as fighter levels and stack with fighter levels for the purposes of fighter and samurai prerequisites and class features. I am thinking about playing a fighter for our next Pathfinder 1e campaign. The oath part is pure RP. If we then consider other feats and options, a free hand fighter will have more options to debuff, some damage increasing activities and still have the defensive option of parry to reach the same AC as a shield. I want to grab archetypes to add versatility to my fighter, not really looking to add more damage. 3 levels of Trench fighter gives dexterity to damage on firearms (if this archetype is allowed in your game) and combines well with Drill Sergeant thematically so long as you only go 3 levels deep. For context, last big fight, enemies were getting auto prone on any crits. If you are new to the pathfinder world/system, I suggest you get a fighter to quickly get the hang on combat and stats. When you get stuck in a situation where you can't rest, and your alchemist is out of Even compared to the Fighter, the Thaumaturge can be a solid combatant and I think tends to be a more rounded character than the Fighter, especially outside of combat. Great weapon focus, weapon spec, greater weapon spec brings their damage right in line with rangers (things get a little wierd OP, there are 2 types of fighters in Pathfinder that are really a lot better than the rest. Ignoring item interaction, Cleric comes out ahead of fighter here except fighters get a ton of feats to give them a little more oomph, while Cleric has the versatility of spellcasting and their domains which synergizes well with a lot of mythic paths. This ability replaces the fighter’s 1st level bonus feat. Fighter would be the best choice for this. You need to be fighter and have following features: Weapon Training: Bow Weapon Finesse Weapon Finesse (Mythic) Advanced Weapon Training: Fighter's Finesse If you have all 4 you'll get DEX to damage. Biggest fighter nerf is flail and hammer crit nerf. With Fighter and reach weapon with trip it's very easy to trigger AoA since level 1 and killing enemy faster will protect you way more. Improved Familiar upgrades your Familiar to a Fey (to be Navi / Tael / One of the most entertaining fighters I’ve played (and still am currently) is a Bullette Charge combat style fighter. I do not think you understand the ecosystem in which the fighter Champion can be okish for his Paladin reaction and ranged reprisal and Aura of Courage or Dread. Then the lockout timer on Demoralize means that the Fighter's Intimidating Strike is useful even if you have invested in Intimidate. So far I'm Fighter(No Archetypes!) 4 and have not yet taken Barroom Brawler. I'll just rephrase my fighter + thaumaturge question. I dont mind investing in DEX, because Fighter will add the benefits of his Armor training skill. But your Fighter can wear the plate you find from level 1 and will probably have higher AC. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. This fighter has 3rd-highest Damage Per Round Soldiers, knights, hunters, and artists of war, fighters are unparalleled champions, and woe to those who dare stand against them. But man does it look terrible compared to its game counterpart. This is touched on elsewhere but it's important to separate the idea of what a fighter is in Pathfinder 2e and what a fighter is in tabletop games in general. What are some good spells to give him? Our party If I did the math right, with all relevant feats the Fighter will deal +4 damage (+9 if it's a 2H Fighter due to the Power Attack ability). You will be able to do your job but outside of roleplay it may not be that fun. Don't ask me why, it doesn't make any sense but it works. It's functionally the same number of feats (3 vs 1 foe horse master, but an extra 4 levels of fighter gets you another 2 bonus feats), and while fighter doesn't have a ton of scaling features it does have enough where a A level 13-14 Fighter who has fully invested in Intimidate (including a +1 item) still has +4 to their attacks compared to their Intimidate roll. Yes, you can be a party face as a fighter, and I'm surprised no one has mentioned this, but you could try doing an intimidation fighter. Honestly, my favorite feats for combat characters are the Eldritch Heritage feats (more on them at How to Power Up Your Pathfinder Characters With Eldritch Heritage Feats. At 1st level, a titan fighter can wield two-handed melee weapons intended for creatures one size category larger than himself, treating them as two-handed weapons. Take Martial Artist Dedication and don't choose any stance feat. 5) + power attack (6). Giant Weapon Wielder (Ex): At 1st level, a titan fighter can wield two-handed melee weapons intended for creatures one size category larger than himself, treating them as two-handed weapons. This dedication let you hit with your fist with 1d6, and let you use your highest weapon proficiency (which is one level higher than anybody else because fighter) on your fist. Also I suspect, but can not confirm, that this feat should be also available to fighter-like classes with bonus "Fighting Style" feats Fighter has access to special fighter feats, such as penetrating strike and greater penetrating strike. OTOH if you take Mutation Warrior, you'll get Mutagen at level 3 and Feral Mutagen (bite attack) at level 7. Unless you're trading out armor training, as a fighter you'll be reducing the ACP on your armor In PF2e, Fighter's damage scales by having his attack hit harder. You can also pick up advanced weapon fighter feat to get those advanced swords up to par. Magic Weapons add extra damage dice instead of simple +1 to +3 damage. I am attached to the Fighter only because of the amount of feats it takes it to go in full, and because i REALLY want it to start going from lvl 1, which will be done by all the bonus feats. Both of you sound like you are going to do better than normal damage for an average character of that level. I've posted on here a lot about how fighter is op and far too good. Barb's attack bonus will be 4 higher while Played titan fighter in Wrath of the righteous, wanted to try it on the table top. Or is it worth going a few levels into Titan Fighter for heft and getting the penalties on attack rolls lifted. Eldritch Knight will continue your bard spell progression after EK lvl 2; fighter will not. Unarmed Fighters can be a decent alternative to Monks if you want to focus more on power and accuracy over speed. Hi reddit hivemind, Double Slice with picks(for dmg) or Gnomish Flickmace + Shield(for durability and AoO's). Saying you also have to remember increasing your dex will make sure you are still getting the same to hit bonus as the strength version will while also giving you AC, Reflex Save, and a Making a level 7 character with magic item variant rules, wanted to play a full plate fighter using my bare hands/gauntlets to beat people in to submission. The benefit with bastard sword is that you can keep fighting 2h until you need that hand, and keep fighting without the need to regrip. A quick rule of thumb: if it has a duration, and doesn't have discharge conditions, then it can be made continuous. Fighter has str bonus (4x2) + specialization (2) + weapon training (1). My issue is Titan fighter is focused on dual wielding. And heavily armored (like fighters) generally have low reflex too. My fighter is an ancient elf who started with wizard dedication, and I took eldritch archer at 8, he has a str 20 dex 19 con 14 int 18 at level 10 and lots of skills. In my opinion your two best options would be play a cavalier or play a bard with one of the more combat focused archetypes (daredevil and savage skald are both good options). Second, "fun" doesn't have to mean OP. So spell/attack is a better option than attack/attack/attack. Here are my reasonings: Shield Block eats the same reaction you have for AoA. I feel the best way to build a fighter sorc is to focus more on the utility spells, like haste, fly, water breathing, cure disease, whatever. But I'm lost at which ones I should pay attention to for wielding alongside a shield. I'd strongly recommend picking up the Martial Artist Dedication feat at level 2 to get access to higher damage unarmed strikes and extra feats for an Unarmed build. Every melee has an advantage. Compared to fighters who are pretty much universally excellent. If a Spear Fighter 3 parries 4 times, then they're taking -16 on attack rolls on their turn, so they need to do something else on their turn. You'll both contribute just fine in combat. Fighter dedication is good if you want to go strength mutagen build. Greetings, another day, another build, this one is a bit of a weird one, but i recently saw a lot of discussions about wildshape druids so i was in the mood to make another one, i already made a big graph that is terribly broken due to my mistake (and i didnt save the raw file so i cant fix it) which compared the damage of own fist damage vs the inherrent form, and they kinda move Probably better to go animal ally+boon companion. Hey all, I'm going to be playing as a Dwarf Fighter that will mostly utilizing a shield and waraxe. If you wanted to play as Link from The Legend of Zelda, you could be a Fighter (Eldritch Guardian + Shielded Fighter). Get app Get the Reddit app Log In Log in to Reddit. The games are similar to classic RPG games such as Baldur's Fighters are the best at raw weapon stuff with specialization and abundance of feats, although rangers and slayers can make better switch hitters, but I would recommend fighter. You want to stick with Fighter so the parry penalty reduces, while I want to multiclass out immediately. I'm curious if anyone has a particularly fun fighter build to recommend. Role: Fighters excel at combat—defeating their enemies, I played a lizaedfolk fighter from 1-20. . In general, a fighter covers the niche of the guy who wants to be good at using his weapons of choice without all the extra baggage a class like ranger or paladin have. r/Pathfinder2e A chip A close button. Barbarian gets a bunch of static bonuses to damage instead. My current build is a dexterity based fighter and am currently using 8+ armoured bracers as armour. Doesn't help that beast master dedication lets a fighter have their own companion, whilst snare master lets the fighter plant free snares. I went for sharp fangs, then used my general feat to go ancestral paragon and get the razor claws too. Her samurai levels count as fighter levels, but her fighter levels don't count as samurai levels. Fighter's biggest advantage is their increased attack bonus. Going over the options, it would be much better to build a fighter for unarmed than it would be to build a monk for heavy armor. they are both equally powerfull, paladin being more versatile overall. Fighter peaks at 1st, 3d, and 5th for a dip. Any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). Not exactly "fist" fighter, but it's a way to reasonably go unarmed without suffering too much in the damage department. Tusks are probably your best option for level 1 if you want to focus on unarmed striking. So "fun" CAN mean complex (doesn't have to, of course). Though as reach fighter you already have a lot of ways to trigger AoOs so it's little waste on reach Fighter. Con-Not many weapon style feats like the fighter has Con-Champion is very feat hungry as it is, and cav on top of it makes it harder Con-THERE IS NO DEITY WITH A LANCE AS ITS DEIFIC WEAPON WHY (THIS IS THE BIG HANGUP) Con-Doesn't get crit spec for weapons Fighter. The Animal Form rapidly gains 4d8 attack and with Fighter has the strenght of legendary proficiency and at least 2 busted feats for two handed/shield/two weapon fighting, is is "better" vs many mooks, which run at you and get critted like no tomorrow, especially if flanked. It is simultaneously the most complicated and least complicated class. Ranger is the dpr king, at level 20 at least. I agree that Fighter has low amount of things that he can do in combat, but that's why Fighter is so good: he doesn't need to. They aren't a HUGE advantage for fighters, but a lot of the low-level sorcerer bloodline powers, such as adding elemental damage to weapons, or giving you fangs with a poison attack based on your Con, At level 13, Fighters get to pick a Weapon Legend Group: "You’ve learned fighting techniques that apply to all armaments You can select one weapon group and increase your proficiency ranks to legendary for all simple and martial weapons in that weapon group, and to master for all advanced weapons in that weapon group. My main sword is a bastard sword called unstoppable khanda but i also have A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. The fighter can do it all day, the barb can't. And Fighters having low will is part of the design philosophy, front liners are supposed to have weak will saves (just like the foes). also they have feats for days, that means they can easly get all the teamwork feats and then go things like exhausting critical, or flaying critical. And I decided to use a Wizard dedication because I prefer the freedom of preparing new spells each day over the freedom of spontaneous casting. I wanted to ask for interesting combinations for archetypes and archetypes-classes. There are ways of getting both your sword and dagger proficiency up to the highest fighter level, but those mostly involve archetypes and other weird stuff. 2 handed fighter is probably the most vanilla thing you can play in Pathfinder. This trick is really useful for fighter builds since you always have 1 weapon group that's a rank ahead of the others. I actually forgot the other part of this that made it a blast, which was being allowed Combat Stamina as a feat. I'm thinking one potential path could be casting spells. He takes an additional –2 penalty on attack rolls when using an over-sized two-handed weapon. Fighter's Finesse is an Advanced Weapon Training feat which doesn't become available until fighter level 9 IIRC. If you like carfting then Alchemist is very good but it requires a lot of reading, planning, gathering and downtime. Or a magus counts 1/2 his total magus level as his fighter level for the purpose of qualifying for feats. Compared to his samurai levels count as fighter levels and stack. The #1 Reddit source for news, information, From the dark streets of Duskvol to the mind-melting horror of Call of Cthulhu and all the Pathfinder lore you can stomach. Had our 2 Pick fighter get lucky and do 500 damage in a round once. Playing an Ancient Elf so I get the dedication easy enough. I'm currently running a Fighter/Cleric, but mainly for the mobility afforded by the fighter in combat ( Doge, Mobility, etc ). Currently fighter with flail or hammer, especially with party support to hit, is utterly degenerate. (This is one of the worst worded abilities by RAW and you need to discuss with your DM, but this is my take and what I would allow. so you want a melee fighter that has social skills? Well to be honest I think that you would be better off with a different class than fighter. Barb has str bonus (6x1. Pro-Legendary in weapons Pro-Access to AoA from the beginning Sure, you can multiclass and get better melee fighters than the Fighter, but they are reliable damage without needing to rely on buffs or limited resources. Disrupting stance at 10 or 12, 2nd reaction attack at 10 or 12, boundless reprisals at 20. Complicated to build and compete, but once you've got it build, it is remarkably one-dimensional to play. Like if you plan to do a Knockdown Fighter, then you're going to have three actions sunk into Move -> Knockdown, leaving no actions to command an animal. Yeah Duelist kinda doesn't make sense A tabletop role-playing game community for everything related to Pathfinder Second Edition. 1st 'cause bonus feats and weapons proficencies, 3d 'cause dat armor buff for medium armor wearers, and 5th 'cause I can't remember. Im wondering if i should respec or not and go full fighter lvl20. I've run stats for ranger, fighter and giant instinct barbarian using the dpr model I've linked above (Not my creation, all credit to Platypusbill101). I'm not choosing fighter to get used to the system. Any archetype which doesn’t trade weapon training is fine for you, but there’s already a lot of suggestions out there, so here’s a sketch of what your build might look like. Ability scores are literally the last thing you should buy as a fighter. Pathfinder is a tabletop RPG based off of the 3. 112K subscribers in the Pathfinder2e community. With the recent publication of u/SteelfireX's Wild Shape Guide, I have been thinking about the ability to dip into the Druid's Wild Shape with a Fighter's chasis. He takes an additional –2 penalty on attack rolls when using an oversized two-handed weapon. I want heavy armor, so again Fighter seems the only one. You can just choose to follow that code. This is my first time attempting to build a Titan fighter, somewhat optimized. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Fighters get +6/+6 from weapon training with dualing gloves. Fighters are great vehicles for casting archetypes they have any flexibility you want to give them. When I was discussing the shielded fighter archetype with my DM, I got confused (I think) as to whether or not shielded fighters used combat maneuvers. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as well as the Multiple Attack Penalty. floazt rgs rtrdq mcconxa bymo krf cmbzm rrxxt kfuxfb fjah