Quantitative foreign studies about mobile games in the philippines INTRODUCTION Recently, internet use has become one of the most important habits of our daily lives. The study was conducted at the selected elementary schools in Agusan del Sur, Philippines. The current correlational analysis evaluated the association between online game addiction and depression in Filipino adolescents. In this study, the effect of each of these interventions is examined in a panel data analysis using weekly data gathered from all of the police stations in NCR. This study aims to determine the effects of online games in the Academic The Study aims to particularly stats the demographic type profile of the respondents (gender, age), the kind of computer games they played, and the total hours the respondents spent playing online games. The researchers then This study aims to determine the factors affecting students’ e-learning technology acceptance particularly on Learning Management Systems (LMS) in the Filipino context. The study aims to determine how mobile games impact students' health, time spent playing games, types of games played, and academic performance. Moreover, the social elements of most mobile Academic Performance The academic performance of the students was significantly affected based on the revealed study findings of Cornillez Jr. Pages 185 - 191. Although user-centered design is widely advocated, factors such as Philippines Mobile Game Market that the smartphone penetration has increa sed to 27. The negative binomial regression model for Impact on the academic performance among hospitality management students in Taguig City University International Journal of Research Studies in Education 3 1. The Philippines is among the top media users worldwide, and online activities have been increasing through the years []. The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level. 1. One of the most popular online games in the Philippines is Mobile Legends. Using observational data collected as part of a one-year preventive patrol study in Minneapolis, this investigation employs survival models to test hypotheses about the effects of specific The quantitative study assessed the level of acceptance among selected National University Baliwag students in using Paynamics, a digital payment platform, for tuition fee payments through a This study attempts to investigate and understand the learning experiences of 91 Filipino pre-service teachers, particularly those who majored in the English language, with the use of the College The COVID-19 has led to the unfortunate loss of human life and presents challenges to public health, the world's economy, and education. 6 percent from 2015-2021. INTRODUCTION Rationale: Gone are the days when computers and electronic gadgets could only be afforded by the rich. Constant loss of profit and consumer services are severely Background: Opportunities in digital distribution place mobile games as a promising platform for games for health. In the present Jambura Economic Education Journal. This study specifically answers the following questions: What is the profile of the students in terms of: Age. Year level. The finding of this study, revealed that mobile phone usage significantly influence academic performance among male and female senior secondary school students (t = 6. , and Griffiths, M. However, many studies The Philippine gambling industry, and particularly online gaming, has recently emerged as a major driver of the country’s economy. 0% males, 5. In this generation, mobile applications are more useful and convenient to use Abstract: This study aims to explore factors affecting the Filipino consumers’ adoption of e-payment systems. (2017) that most particip ants in their study, that interactiv e tool helps understan d the subject matter. S. This study is a systematic literature review (SLR) of quantitative studies related to vocabulary performance through blended learning approach in EFL context aiming at exploring the trend of this The conceptual framework illustrated in Figure 1 is used which is based on Tugade et al. (2021) in which the authors specified perceived usefulness, perceived ease of use, perceived risk, trust change in recent years in the development of online games and the creation of mobile devices that can operate online games, such as smartphones [4]. mobile patrols, beat patrols, and checkpoints. However, it cannot be disputed that the growing market for mobile games has drawn several ethical setbacks. This study aims to explore technological developments that people are interested in The main goal of the article is to study the generations that are actively participating in the tourism market at the moment and to examine their attitudes towards domestic tourism. It has been randomly picked based on the criteria and guidelines portrayed by the researchers. 7% females) had high level of online game addiction as The aim was to identify each game elements that used in the developed mobile learning game application from the past research and provide the recommendations for the mobile learning application A new interest in the use of video games for learning has emerged and a number of claims are made with respect to the effectiveness of games in education. 0082. This paper performs a district-level analysis of the crimes and interventions. It then asks students to rate statements about class participation, time spent studying, and class attendance on a scale of always, sometimes, or never as they relate to playing online games. A Quantitative Case Study on Rampant Online Ordering Scams in the Philippines. Methods: The study was conducted as a Likewise, other reviews focused on game-based learning in mathematics specifically have tended to explicitly focus on digital games, rather than non-digital games [5,6], or did not distinguish This study investigated the relationship of the personality traits in the Big-Five Theory, which are Openness to Experience, Conscientiousness, Extraversion, agreeableness and Neuroticism to Online game Addiction. Sex. Catibag, Causes of Addiction to Mobile Games and its Effect to the Academic Performance of Grade 12 ABM Students of Bestlink College of the Philippines S. Request PDF | A Quantitative Examination of Mobile Game Players, Their Gaming Habits, and the Potential of Mobile Games for Learning | This study (N = 1,950) examined the characteristics of the Such involvement may also turn problematic, but research on problem gaming (PG) has tended to focus on non-mobile forms of gaming. The vast majority of research by psychologists on the effects of " gaming " has been on its negative impact: the potential harm related to violence, addiction, and depression. Anal The study makes use of WeChat, a Chinese mobile social game application, to uncover various characteristics. In the Philippines’ early adoption of the K-12 educational system, several concerns have been raised regarding its implementation, mainly, the mismatch between coursework offered in Philippine K This study aim to search for the list of Filipino traditional games which are luksong baka, patintero, piko, tumbang preso, agawang sulok, moro-moro, ice-ice water, langit-lupa, tagu-taguan, araw The 42matters Explorer enables you to browse the global app market, with insight into publisher details, app metadata, performance metrics, technical insights, and more. The incidence of depression is also increasing in the country. To gain an in-depth understanding of the differences in the effectiveness of mobile and non-mobile games, we compared studies from January 2000 to August 2020 investigating mobile game-based language learning (MGBLL) Mobile games are video games played online via a mobile device, and are particularly popular when downloaded for free (e. A survey found that 40% of students spent 4-6 hours The objectives of this study are to determine: (a) the exposure to online gaming, (b) the levels of online gaming addiction and mental health, and (c) the relationship between online gaming Annalyn Joy Tabiola, Manilyn Sierra, Chris Darylle Nabung, Lance Miña, Mae Ann Rubia, Rocelyn P. the Filipino cultural identity unique from the foreign influences shown by video games. It discusses Philippines Mobile Game Market that the smartphone penetration has increased to 27. intuitive controls. Participants in this study were taken by using incidental sampling involving 375 adults, ranged from aged 19-34 years old, and actively playing Mobile Legends for at least 3 hours every day. 9 million gamers recorded in the country. This study allows the researchers to determine whether students are aware of traditional games and how frequently they play the selected traditional Filipino games to know if there is a significant relationship between the two variables. CyberpsycholBehav Soc Netw 2010; 13 (3). This study was a quantitative-descriptive research that collected data with Table 7 Mean distribution of attitudes on playing online games Attitudes on Playing Online Games I spent a lot of time playing online mobile games I get a lot of friends because of playing online mobile games I play online mobile games This paper presents a comparative analysis between computer game-based learning and mobile game-based learning as the learning framework in Preschool Education in the Philippine setting when delivering effective digital game The main objective of this study is to measure the online game addiction levels in Mobile Legends’s players. Some are delicate. This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect A Study on the Online Game Exposure and Its Influence among Student Players in Manila, Philippines Submitted by: Michael Joshua V. Some are physical, and some are mentally stimulating. The poor performance of the students in their academics was linked to playing online mobile games. Appl. EFFECTS OF THE MOBILE LEGENDS TO THE BEHAVIOR - Free download as Word Doc (. PREVIOUS CHAPTER. of 2021, Mobile Legends is one of the biggest mobile esports games (Game High PH, 2021). The game has become popular in Southeast Asia and will be. This quantitative-correlational study aimed to examine the relationship between online game addiction and mental well-being of high school students from Angeles City, in the Philippines, during the Expand The use of mobile phones in Organic Chemistry course learning has been performed for Chemistry Education students. Albeit modern technology seems to challenge the existence of Due to the Philippine government's Distance learning proves to be a challenge especially with the rise of online gaming particularly Mobile Legends that seems to divide a gamer’s attention. In 2020, the Philippines secured the second spot globally for the game's downloads, boasting an impressive 41. The study aims to determine students' profiles in terms of name, frequency of mobile game use, and strand. Online games have been deeply embedded in the daily lives of gamers. Yee (2018) conducted an online survey from game players in the Philippines and found out that players spend an average of twenty-three (23) hours each week; approximately four (4) hours a day. Moon ton Technology first released it in 2016, and it already has over a hundred million downloads on Google Play in the year 2022. How mobile legends may impact the study habits of senior high students? The rapid development of technology may constructs and might also destructs the behavior and productivity of the individual. doi: 10. The research seeks to systematically This document summarizes a research paper that aims to determine the impacts of playing the mobile game Mobile Legends on the academic performance of junior high students at Vargas High School for the 2022-2023 school year. This study aimed to identify the statistically significant factors affecting the perceived academic performance of Filipino students due to online gaming. 02), age This study examined the impact of video game play on the academic performance of 87 senior high school students at Bulacan State University - Laboratory High School in the Philippines. People nowadays, especially teens and Mobile Legends: Bang Bang is a Multiplayer online battle arena a Mobile game developed and publish by Shanghai Moonton technology. In the Philippines, many parents complain about their kids being glued to their mobile phones and getting addicted to some game, so it is crucial to understand the underlying factors that motivate and engage these young people. Spearman correlation analysis was used to analyze data collected from 83 employees of mobile games and other personal activities done by students outside of the school do not come at the expense of their academic performance. FOREIGN STUDY. Y. In the frequency mobile games commonly played at home and school, and reasons for playing online mobile games; and Part III refers to the respondent’s attitudes on playing online mobile games. 6 perce nt from 2015-2021. Sampling was carried out using simple random Online games have been very popular nowadays, more than games played by children and teenagers 30 years ago. Computers and Education, 57(4), 2197-2211. The amount of time spent on playing Mobile games specifically at home and the commonly played online mobile game at school can affect their academic performance " (De Los Santos et al. In the Philippines, modern technology has taken a major part in people‟s lives, mostly the younger generation. The purpose of this study is to systematically document reported gender stereotyping on MLBB. This document discusses a study on the impact of mobile games on students' academic performance. Mobile Game This paper uses the author’s experiences of teaching the Filipino module of a multidisciplinary video game development class as a case study in teaching Filipino culture and identity as an . 91 million internet users in the Philippines recorded in January 2021 with 92% connected with a smartphone, 74% through a laptop or desktop computer and 38% with a tablet []. The study was based on a cross-sectional observational design Online games are considered high in demand, most especially in students as it serves as their leisure during their vacant time. This study aims to assess the effects In Southeast Asia, one of the most played games is Mobile Legends. It reviews related literature discussing both the positive and The Impact of Online Games In Study Habit of Senior High School Students In Particial Fulfillmentof the Requirements for the Subject Research in daily life Prepared by: Badilla, Dave Caballero,Nicel Carreon,Aaron Mathew Castillo,Marjon Cerezo,Richie Colima,Romar Lester Demoral,Mark Gil Dollete,Lisah Kaye Guinto,Sheena Patagan, Manuel Chapter I The Problem The study concludes that improving cybersecurity practices in the Philippines is crucial to protecting the country's information infrastructure and mitigating the risks of cybercrime attacks The study (Salac & Kim, 2016) states that in the Philippines, the internet infrastructure falls further behind modern countries, and filling the gap across Asian nations and boosting Internet Traditional games are seen as the best platform for "promoting peace, harmony, goodwill and camaraderie" in various Philippine communities especially that today’s generation is different, most This study examines the socio-economic profiles, platform preferences, and factors influencing customer satisfaction among mobile money service users in General Santos City, Philippines. Video games are a source of entertainment for a wide population and have varied effects on well-being. 2018-2019 , Ascendens Asia Singapore – Bestlink College of the Philippines Journal of A quantitative descriptive strategy was applied to identify food patterns for Filipino consumers before, during and after the COVID-19 pandemic. Quant. online games are continually developing and are most popular with the younger population. nuncio@dlsu. Among the three elements of the game, the mechanics garnered the highest scores than the history and equipment. The objective of this research was to findout the effect of online gaming habits on student,s learning outcomes in class X of social sciences in economics subject at SMA Negeri 1 Tapa, Bone Bolango Regency, It employed a quantitative method with a sample of 66 students. Traditional games which are athletic and rich in social interaction such as the patintero, Filipino games after exposure to the mobile gaming applications c an be described with a total mean for the posttests of 7. The study findings can help various stakeholders (e. This document discusses a research study on the effects of mobile games on the academic performance of grade 12 students in Rosales National High School. g. This study is a quantitative research with cross-sectional design as a further analysis of the 2019 School-Based Mental Health Intervention Study. txt) or read online for free. Quantitative Study on Food Aesthetics, Marketing Mix, and Customers' Satisfaction Among Restaurant Establishments in Calamba City, Laguna, Philippines August 2022 Tourism and Sustainable The impact of mobile gaming on the gaming industry in the Philippines, the popularity of mobile games, and the growth of the mobile game development industry. . Despite technological Mobile gaming landscape in the Philippines. ph from UP, the Philippine EJournal, Plaridel Journal, Philippine Journal of Linguistics, and the National Library In this paper, the history and evolution of games in the Philippines, in its sociocultural context, is discussed through the four different eras ranging from pre-Spanish era, Spanish era, American Mobile gamification has been explored to understand the possibility of its application to promote engagement and motivation for learning among students. Some of them are challenging. The digital era has had a significant impact on people’s perspectives, thus determining whether the vast reach of social media and its free access impacts Filipino teenager’s understanding of In the Philippines, very few or no studies have been conducted to determine the prevalence of ethical concerns in mobile gaming specifically on Mobile Game Addiction and Cyberbullying. Previous research has found both positive and negative impacts of online A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for 1 The State of Youth Internet Studies in the Philippines: Implications for Future Research and Policy Studies Rhoderick V. It provides background on the game's popularity and potential negative impacts. They found out that excessive use of computers has negative effects on students such as disturbance in study periods, quality time not dedicated to family, laziness to do household chores, stubbornness, escapism For business, seeking to create more effective marketing campaign the connection between digital marketing and artificial intelligence (AI), is becoming more and more crucial. Event at the 2019 Southeast Asia THE EFFECT OF ONLINE GAMES TO THE ACADEMIC PERFORMANCE OF THE STUDENTS IN THE COLLEGE OF TEACHER EDUCATION IRENE PAJARILLO-AQUINO, LPT, MST Faculty-College of Teacher Education Cagayan State University Andrews Campus, Tuguegarao City, Cagayan, Philippines 3500 ABSTRACT: The advent and development of technology brings This document discusses a study on the effects of online gaming on the academic performance of grade 12 students in Saint Ferdinand College. ph result of this study showed that there is a significant difference between female and male students in terms of the online game addiction subscales of trouble, success and economic profit. Introduction: Discover Furthermore they mentioned De Guzman and Fabian in 2009 where they already noted the effects of excessive gaming on Filipino youth. Traditional games which are athletic and rich in social interaction such as the patintero, The present study is using a qualitative research design that will investigate existing literatures on parental In his Comparative study of Filipino and U. edu. Moreover, mobile game also contributes on the advancement of student's cognition which will help him solve problems, either complex or not. In the current study the researchers have adapted only quantitative methodology and the data is being collected through a survey method. It is the role of the present study to determine the This study aims to determine the impact of mobile legends addiction on the study habits of Senior High students of Peñablanca National High School. 2009. The Philippines Indigenous Games Preservation Act of 2017 encourages the National Commission for Culture and the Arts (NCCA) and the DepEd to take action to protect This quantitative-correlational study aimed to examine the relationship between online game addiction and mental well-being of high school students from Angeles City, in the Philippines, In this paper, we examine the usage of mobile games as compared to other types of digital games such as console or arcade games in Malaysia. One of the most popular online games in the Philippines is Mobi le Legends. The rise of excessive online gaming is emerging in the Philippines, with 29. 1 Objectives of the study The study used a convergent parallel mixed-methods design, integrating quantitative survey data with qualitative responses in order to get insights on the impact of AI in education and society. Apart from considerations related to production, the variable nature of the environment may have started to This study aimed to determine the influence of online computer game addiction on the academic attitudes of students in the tertiary schools of Salug Valley, Zamboanga del Sur, Philippines. The Research Problem Introduction A student's academic performance is a key feature in education. When they became too much engaged in playing online games, it consistently becomes a part of their daily routines and even in their academic activities. While Verma (2019) linked excessive mobile and electronic gaming to lower generation is far more educated about international games than Filipino traditional games. Nuncio rhoderick. 1089=cyber. Fifty-three out of 300 Ecological systems theory assumes that child development is the consequence of ongoing reciprocal and spiraling interactions between the child and his/her microsystem (immediate home, school, and The rise of excessive online gaming is emerging in the Philippines, with 29. This study involved students of grade 10 and 11 at 6 public high schools in This study employed a quantitative approach to determine a possible correlation between mobile game addiction and cyberbullying with student academic performance. A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School (TNAHS) for Local studies In the Philippine society, playing games is an important part of growing up. Previous researches about the topic did not use all of the personality traits in the big five, and others used a different type of personality model. Fifty-three out of 300 respondents (12. pdf), Text File (. Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97% playing for at least one hour per day in the United States. The study aims to determine how playing online games affects students' class participation, study hours, absences, and overall academic performance. With a population of 110 million Filipinos, there were 73. Mobile gaming brings negative impacts on students' academic performance[1]. Amidst the pandemic, one of the affected areas is education This paper aims to realize the impact of mobile educational games on contemporary students' learning behavior. doc / . Determinants of students' performance have been the subject of ongoing debate among educators, academics, and policy makers. The agri cultural sector contributes to the economy of a c ountry, which depicts that This study aims to determine the effect of online games to the study habits among the grade 12 GAS student at Bestlink College of the Philippines school year 2018-2019. The study aims to determine if time spent playing Mobile Legends is associated with students' academic achievement, which will be sequences of playing online games. We also perform a series of analysis regarding to students preferences in every gaming phase A descriptive cross-sectional study enabled the researchers to explore the level of mobile game dependency among the students enrolled in Telesforo and Natividad Alfonso High School Several studies have shown that online games worsened learning ability, and attention issues, and lowered the students’ academic performance, which shows the negative con-sequences Psychiatric Association, this study aimed to examine the associations among personality, motivation, flow, and IGD, and whether these factors can even predict video game addiction This study aimed to investigate on the potential effectiveness of utilizing mobile gaming applications — entitled Larong Pinoy, and Patintero Playtime — as a platform to This study reveal that students play video games online due to peers pressure; and online video games are liked because they are considered more modern, practical, realistic and varied. The This study investigates descriptively the use of game-based applications in learning and teaching environments. The present study mirrored the self-reporting method of their study but with inclination on The scarcity of research addressing the usability of mobile apps in healthcare education is a vital issue that the studies attempted to address (Perera et al. The rise of this controversial industry has become a cause of the Filipino cultural identity unique from the foreign influences shown by video games. There have been many studies that sought to examine this issue and their findings point out to hard Keywords: Technology, Academic Performance, Teaching Effectiveness, Quantitative Research. It provides background information on the study, which focuses on students from AMA Basic Education Las Piñas City. This document provides background information and context for a research study on the effects of playing the mobile game Mobile Legends on the behavior and health of senior high school students. (2009). Peng W & Liu M. , 2014). As technology continues to progress, mobile and computer games like Mobile Legends, PUBG, Apex, and such constantly advance as well, which surely interests many. The purpose of this study was to find out how the positive and negative impact of playing Mobile Legends: Bang Bang online games to FISIP UMA students who play games. Also, computer gaming constitutes to a quarter of the entire business. Due to reduced contact hours brought by Covid-19 for learners and a Pangasinan, Philippines. , 2020 ) titled ”Mobile Games and Academic Performance of University Students”. Because it was published in Shanghai, the game was created in China. It collects demographic information like age and gender. D. Keywords: academic performance; online learning; mobile games; mobile gaming; distraction-conflict theory 1. The purpose of this article is to comprehensively examine game-play research to identify the This document discusses a study on the effect of playing the mobile game Mobile Legends on the academic performance of grade 9 students in Larayan Extension. Parents which uses Questionnaires from six different measures, it concludes that Filipino parents are engage in their children's education, and want them to succeed, yet the filial A mixed-methods approach was applied in the study. Interview answers were Filipino traditional games (Laro ng Lahi) are reflective of the lifestyle of a locality and form part of significant national heritage. The game is played by two teams, each with five players, with the winning team being In the Philippines, very few or no studies have been conducted to determine the prevalence of ethical concerns in mobile gaming specifically on Mobile Game Addiction and Cyberbullying. A self-administered questionnaire with 13 questions, was deployed among five hundred Filipino online gamer students from across cities of NCR. Mobile payments have been growing in the retail small and medium enterprises in Manila, Philippines, an urban center of an emerging economy. Scams are fraudulent acts that have become more common in the Philippines as a result of the growth of Ride-Hailing, Delivery, and Food Application Service platforms. Be that as it may we play diversions however - as a gathering or a group, recreations show us sportsmanship. This study employed a quantitative approach to determine a possible correlation between mobile game addiction and cyberbullying with student academic performance. Online gaming dependency: A preliminary study in China. Statistical analysis revealed no significant negative correlation between playing Mobile Legends and academic achievement. The document is a questionnaire about the effects of online games on the academic performance of grade 11 students. However, designing a game that can compete in the saturated mobile games market and deliver persuasive health messages can feel like an insurmountable challenge. Diverse approaches to Mobile Legends emerged, including This study uses a quantitative research methodology to examine how mobile gaming may affect secondary school students' academic performance. 2 million installs, representing 15% of the app's total Studies on mobile gaming's impact on academic performance show a range of effects. As a The findings of this study can contribute to the improvement of technology integration in the K-12 curriculum in the Philippines, and inform future research on the topic. The theory used in this study This study employed a quantitative approach to determine a possible correlation between mobile game addiction and cyberbullying with student academic performance. Online Games are video games attracting millions of players especially young adults all around the world. Somehow it affects other aspects of their lives. It also seeks to compare the academic In this paper, the history and evolution of games in the Philippines, in its sociocultural context, is discussed through the four different eras ranging from pre-Spanish era, Spanish era, American The findings revealed that BPED students were knowledgeable on the selected traditional Filipino games. 24 that had undergone an observable incre ase from the total mean of the This study aim to search for the list of Filipino traditional games which are luksong baka, patintero, piko, tumbang preso, agawang sulok, moro-moro, ice-ice water, langit-lupa, tagu-taguan, araw Table 7 Mean distribution of attitudes on playing online games Attitudes on Playing Online Games I spent a lot of time playing online mobile games I get a lot of friends because of playing online mobile games I play online mobile games as my spiritual sustenance in a time that I am lonely I play mobile online games to relax because of study This study was the initial phase of a mobile integrated learning system project to promote community engagement through science and technology (CEST) in the Philippines. (2020) relative to playing online mobile games. Despite the introduction of mobile payment services Mobile gaming is one of the factors which affect academic performance of students. Our study, Effects of Playing Keywords: Mobile The results of this study are supported by the study of Taylor et al. Keywords: Online game, internet, online game addiction. Altruism, social interaction, and behavior intention are among the elements identified Recent studies have increasingly investigated the effectiveness of both mobile and non-mobile digital game-based language learning. Our suite of APIs, file dumps, and other app and SDK intelligence tools can help you dig even deeper, with intelligence compiled from 12 leading mobile and connected TV (CTV) app stores, including The educational system has been greatly affected by the COVID-19 pandemic which lead to the cancellation of face-to-face classes from different learning institutions in the whole world. Several studies abroad, especially in the United States, supported the use of computer games as a tool in teaching. Firstly, the research status of educational games is analyzed. The data collected were analyzed using version 26 of the Statistical Package for Social Sciences (SPSS) software. In the same year, the mobile games sector recorded the highest Given the issue of Traditional Filipino Games allegedly having almost vanished from the mainstream of the Philippine society, the researchers seek to investigate the efforts made by the government The scope of this review included quantitative studies about problematic online gambling in adolescents aged 11 – 21 years published in peer-reviewed academic journals in the Mobile Legends Bang-Bang adalah game MOBA ( Multiplayer Online Battle Arena ) dengan tema pertarungan antar dua tim yang setiap tim terdiri dari lima pemain dan melibatkan penggunaan tokoh hero . Specifically it seeks answer to the following questions: What online games are commonly played by the grade 12 gas student?, What recommendation can be proposed to lessen the time 2006. This document lists 23 websites that provide access to local literature and academic journals in the Philippines. Festejo macky1495@gmail. com College Academic Skills in English 1st Semester SY 2019-2020 Topic: This paper will focus on the online game exposure and its influence among student players in Manila, Philippines. Excessive use of massively multi-player online role -playing games: A pilot study. docx), PDF File (. Philippines, this study would recommend applying the possible improvements stated in the results of the study. Estimates show that in the Philippines, online computer gaming makes up around 80% of the total usage of Internet in the Philippines. 113, P = 0. USEFUL SITES FOR LOCAL LITERATURE - Free download as PDF File (. Two of the setbacks arising from mobile gaming are addiction and cyberbullying. In the study titl ed, “The impact of Mobile Legends parents perspectives towards this impact through a quantitative study and found students from the Philippines, India (2 phone and mobile applications use: A quantitative study. In the Philippines, mobile gaming has become a formidable market, generating a total revenue of US$898 million in 2020 alone. Hussain, Z. It includes resources such as Tuklas. Various online games give entertainment and enjoyment to people especially the young ones might cause harm to their academic performance, growth and success. Each empirical finding was categorized according to paper title, year of publication Objective: This study aims to know if online gaming has a positive impact or negative impact towards the student's behavior and identify how it will affect their academic performance. The objectives of the study were to assess the pattern of video game usage among the study population; to determine the influence of video game in behaviour of the study population. , “freemium game” – games played for free and where customers can pay for extra features), and can be single-player or multiplayer games (Su, Chiang, Lee, & Chang, 2016). educators and game designers or developers) in choosing the appropriate educational mobile games by taking into consideration several related The rise of excessive online gaming is emerging in the Philippines, with 29. Rice output in the Philippines appears to be influenced by a wide variety of factors. Adachi and Willoughby (2013) did a research that focused on the positive effects of video games on students. (59% males, 41% females) participated in the study. One aspect of their study is the self-reported positive effects of the games on the respondents academic grades. apuvufglm nronvl udyho ysnl qzctx ekxnj elcxq kwwdcl moge wkyhfq