Nintendont memory card folder Re-formatting the sd card will fix this and it Memory Card B folder should be like called "memory2" for the second folder. To use Slot B, you need to create a second memory card file named e. 4) We used the Nintendont emulator - or whatever it is - to load them. ) Boot up your Wii, launch The Homebrew Channel, and then launch Nintendont. ) memory card blocks size 251. (uLoader CISO format) Memory card emulation; Play audio via disc audio streaming; Bluetooth controller support (Classic Controller (Pro), Wii U Pro Controller) Just to be safe make a copy of the folders that you have the NMMs and your individual raw format saves from your real memory card they should be in 2 main folders you can call them GC Raws and the other From Nintendont Once in The Memory Card manager open the nmms folder on the right Open The Raw Folder on the Left or the other way round. zip then it freezes on 'Initializing virtual 251-block memory card 2048 of 2048 KiB written' I've tried moving games to If the Wii U freezes when you load up a gamecube game using Nintendont, go into the vwii, load Nintendont and turn off memory card simulation. Open file with saves. Finally download and put the icon. Subdirectories are optional for 1-disc games in Nintendont/USB loader GX (gamecube virtual memory) Quick question. Copy the . I've loaded up Nintendont from the Homebrew channel and configured it there to have memory card emulation turned off. dol in there or directly load the . I've had an issue where the used up space of my sd card reads as 32gb but i only have say 16gb of content on the sd card. raw backup inside the folder to your PC. currently i am unable to save or load any saves in any game except twilight princess, and in twilight princess it says my memory card is corrupted. The file is not the game name, the folder IS the game name. raw so by playing the game with multi set to on you will load and save multi card save and with multi So, I can't test this right now but I wanted to ask about something with Nintendont regarding memory card emulation, specifically how settings work in relation to existing files. Download nintendont from here along with the other two files listed. So I tried to follow along with the formatting and formatted virtual memory card. Memory card emulation; Play audio via disc audio streaming; Bluetooth controller support (Classic Controller (Pro), Wii U Pro Controller) Copy your GameCube games to the /games/ directory. If you wish, you could always use something like GCMM to extract your animal crossing save from your memory card in . Unless you are only using an sd card. raw memory card file. dol by any means. dol and put it in the new apps/Nintendont folder as boot. Insert your SD card in your PC, open the WiiVC injection tool, switch to GC injection mode, and look for a button to change the Nintendont settings (I believe it might be called nconfig or something along those lines). I tried with a GameCube memory card a few days ago but ended up taking it back to the shop as it wasn't working. To use also slot B, with Memcard multi, both virtual Memory Cards must have 59 blocks, otherwise slot B will not be recognized. Make sure it is named boot. Tri-Z Tri z. First, install GCMM (Gamecube memory manager) in your homebrew channel. gci samples" folder pick a . Joined Nov 25, 2005 Messages 693 Trophies 1 Location USA XP 2,083 Country. I've tried redownloading iso's and everything but to no avail. I added 3 GC games to my hard drive. - KCEXE/Nintendont-MMMod. Cyprus, originally from Toronto Website modmii. 2. I also can't move that save to the memory card, apparently. emulator's Memory card manager to move the savegame you want from your GCMM raw dump or from a . probably your hdd is not formated correctly or it has some issues as nintendont cannot creat memory cards on it, but take a picture of your hdd root,nintendont settings and your save folder. You can remove New to Nintendont. raw (for multi). Melee on the Wii U through Nintendont and a couple of issues have came up. If you set "multi" as memory card settings in Nintendont options, it By default it should be a folder named "saves" on the root of your device. You'll see two folders, gcmm and gcmm-dark. @Soney-EZ You can use GCMM to rip the save from your memory card and then try this (as said by GerbilSoft):. Hello I have been using nintendont + usbloadergx to play gamecube games without issue and I have been playing them with an emulated memory card since my real ones have a tendency to fail or to corrupt easily and I have only used 8mb . Select "Export Save". D Unpack the archive and place the Nintendont folder with all of its contents in the "apps" folder of your SD card. You can use Dolphin to transfer saves between your real memory card (dumped by GCMM) and Nintendont's. I tried to change virtual memory card settings to different block size to mimic my original gamecube card. If you want, you can also place the icon. The only solution I can personally see is to either have separate SD cards for each person, or get GameCube memory cards for each person. I've tried the isos in Dolphin on my pc. Select the directory where you want your file and let it do it's job. I assume these are light and dark modes. 463. The virtual Memory Cards must be named in ninmem. I would like to see the ability to have a slot b memory card. raw (for Melee) or ninmemb. May 27, 2020 #1 Even when I turn no more memory cards off, it still does this popup, and since I don't want to copy to the sd card, I can't play the games. Note that Dolphin will not move files for you, so if you change folder locations you'll need to move the files yourself. The game (Metroid Prime in particular) just deems it corrupt and asks to format the emulated memory card. GCMM only reads actual GC memory cards from memory card slots (Wii only). If you want to use your new . Open GCMM and plug in your GCN memory card. Loads 1:1 and shrunken . Download the Nintendont DOL (right click -> save as) and But yes, you are right. Didn't work - "Memory card corrupted". Use at your own risk. Today when i started playing ocarina of time (my first playthrough ever and i was in the last temple R. The usage of HID devices is controlled via the nintendont config but forced on Wii U. dol, rename it to boot. More posts you may like Related Wii Video game So when you enable memory card emulation you get one virtual memory card for each game if the setting is set to individual. I believe by default it creates a unique 251 block memory card for each game. Since then, Nintendont get stuck when the program tries to create a memory card on my USB external hard drive. So I’ve spent days making progress on Mario Sunshine and Luigi’s Mansion, and I noticed the saved are not on my memory cards but on the emulated memory card options list for Nintendont so I’m curious if I temporarily turn the option off and save my progress on my actual memory cards, will turning off the memory card emulation delete all my progress or not? I'm trying to transfer my save data from my memory card to my sd card so I can begin playing my original save files on my Wii U but every time I put the memory card in along with the sd card, my save data from the memory card doesn't show up. e. It saves them as . there is no update option on nintendont afaik. gci file into the Nintendont memory card. couldnt you use the gamecube emulator dolphin to create/copy . Any suggestions? I deleted the controllers folder, controllers. Apr 1, 2018 #2 Robfozz said: considering that it is a micro sd card the adpter for it might be abit wonky but try this take out everything you need to take out from sd card, to your pc then do a proper format on your sd card and redownload intendont files and put the isos there again, sometimes cards/usb devices are too fragmented and if nintendont cant read the files fast enought it fails. Rename loader. Despite this, the recommended max size is 251 Create a folder in your SD card’s apps folder named Nintendont (yes it needs to be capitalized). 3) Make a raw backup of your entire memory card to SD or HDD. Japanese games will have their own card file named ninmemj. ALL of the folders with the game names go in a folder labeled, games, on the root of your SD card. 277-Newest" Ever wanted to play Gamecube games on your Wii without the need of a GC controller or Memcard!? Well it's possible with Nintendon-t, Now Were going to need a few things: A USB or SD with 1. hey everybody. (So, SD:/games for games on the SD card, or USB:/games for games on USB storage. Another option would be change the GameCube config to use a "Memory Card", copy the image from Nintendont, and set Dolphin to use that image when playing the game. Make sure memory card emulation is checked and Memory card files are saved on the usb device in a folder called saves. dol and put it in /apps/Nintendont/ along with the files meta. You need to use a very big memory card size to fit all your savegames on the same card. raw files? i remember transferring my gc saves from wii to wiiu by copying the . The Wii and Wii U SD card slot is known to be slow. So I'm running Nintendont on vWii 64gb SDXC card formatted FAT32 and it runs normally, however sometimes I have the issue where Memory Card Emulation doesn't work properly, by that I mean it stops saving and doesn't remember the Make sure you copy boot. What?! Run Metroid prime, it works. xml & icon. Any ideas? Thanks! Both are FAT32: SD USB EDIT: LOL - so turns out I just needed to clean out the SD card slot. The GameCube features two memory card ports for saving game data. You can't change that. While if the games are on a USB device the saves will also be on that usb device. If there is no "apps" folder create one in the root of your SD card. Upon tinkering, when I turned off native control, it fix the solution. raw file with Nintendont, then follow these steps: 1: Rename your . Also check the USBLoaderGX settings are pointed to your USB for GC games. If you have all this set and ready, I'll detail the next steps. Posted by u/[Deleted Account] - No votes and 9 comments Thanks you for that! But, if I tried to run more games, Nintendont created more corrupted memory card files. if you place the nintendont's boot. If memory card multi is enabled you will find all of your saves in one file in Dolphin. Put them in the nintendont folder from the previous step. I want to transfer my Physical Memory Card saves to my virtual one, but I can't find the location of the virtual one. Homebrew How can i backup GameCube memory card saves for Nintendont? Thread starter MetoMeto; Start date May 27, 2020; Views 2,226 Replies 1 MetoMeto Well-Known Member. Full-speed loading from a USB device or an SD card. You can only copy 1 gci file at a time IF YOU HAVE ANY PROBLEMS REPLY If you want go to ". gci rename it into two capitilized characters and put it in your "gc_save" folder SD to GC FIle PACK Posted by u/Paul_3000 - 1 vote and no comments 1) Download GCMM onto your SD card (put it in the apps folder) 2) Put it in your wii, as well as your memory cards, and run it from the homebrew channel. ) Create two folders on the root of your SD or USB, "saves", and "games". We're good now. It's not well documented on how to use it, though. raw to my /saves folder in my HDD, renaming it to ninmem. It also doesn't like progressive or widescreen; in other words, all settings including memory card emulation must be "No" for this game to run. 5: Select a blank . 7. The memory card is the 2043 block one digitally, but that shouldn't be the issue as the real backup I made was remade with 2043, and the files transferred. If you want to change out the individual save file in an emulated memory card, you’ll have to copy the . 1- on usb loader gx you go to "settings -> loader settings" then find "memory card emulation" and set it to "on (multi)" 2- exit from usb loader gx and open nintendont 3- select the device (sd/usb) press "B" and active the option "mem card emulation" If you want to copy other . It’s pretty easy to use GCMM, you can choose if you want to put your save files on your SD card or a USB device, and it copies save files and straight into your device and it automatically converts them to a useable format for a USB loader. are there 1. Special handling for F-Zero GX and PSO save files due to per-card copy protection. If the card is corrupted you lose all your savegames at once. Inside that folder, create a folder named Nintendont. gci format instead of using a memory card image. I tried 3 different SD Cards so i dont think the SD Card is the problem. Joined Nov 25, 2008 - Dolphin (PC), which has a nice tool to manage GC memory cards content (i. I then moved Nintendont to the USB drive apps folder and all the problems I was having went away. Honestly this is how it should be for safety reasons, since sharing a memory card between multiple games can be Nintendont is what's loading in the background, but whenever I save games, it seems to always create a save on whichever device my games are. If you’re using an SD card and experiencing performance issues, you can customize the path for Nintendont by downloading the Nintendont DOL and placing it in the “Nintendont” folder in your SD card’s apps folder. 30GB (Preferably 2GB or More) of So whenever you save it goes into a virtual memory card in the saves folder on [GameID]. When I launched Luigi's Mansion and checked the saves folder again, there was one more memory card created. So you got 2 options either create a bigger multi memory card or just start using multi no and each game gets its own memory card file and it Full-speed loading from a USB device or an SD card. dol from the Nintendont folder on the SD into the folder on your USB with your GC games, solved the problem for me when I went from SD to USB. 7 This Guide Supports: "2. Mario sunshine, F Zero, nope. Slot B was merged in v5. Then, I managed to get luigi's mansion running and create a virtual memory card and run the game. You need an additional 261 MB to copy these files". When using original Game DVD´s in particular (very rarely) cases it keeps hanging by 30-40 % but thats maybe an Game DVD issue AND it also appears when trying to rip on SD-Card. Download loader. And when I used the USB reader, those problems just disappeared and everything worked. Select the save file, and then make a right-click. As of recently, I’ve been using Nintendont to use Pokémon box but I do not see how I am able to use a GBA link cable without native control on and need a memory card to operate the box. CoolMe Well-Known Member You must be using a virtual memory card exclusively for NTSC games, check the save folder on your drive (or sd) and see if you have 1 large file or many. Level 10. 8. the saves folder contains save data for each games, based on your description, "individual" memory The GameCube (Japanese: ゲームキューブ Hepburn: Gēmukyūbu?, officially called the Nintendo GameCube, abbreviated NGC in Japan and GCN in Europe and North America) is a home video game console released by Nintendo in Japan on September 14, 2001; in North America on November 18, 2001; in Europe on May 3, 2002; and in Australia on May 17, 2002. Apparently it was corrupted, and that was the whole reason Nintendont was creating corrupted memory card Then, I inserted my memory cards and pressed y/- to backup/copy my save data on to my SD card. nintendont still works fine. g. unfortunately, i can’t open the gc games into usb loader gx, so i need to launch them via nintendont. Turns out that Nintendont was set to emulate the memory card and is saving to the SD card directly. Ripping your Gamecube Games¶ Also are the games placed into the correct folder on the memory card? The message I get once nintendont had loaded is no folder named games in usb. ) On your SD or USB, create a folder in the "apps" folder called, "Nintendont", and move the boot. USA. There would still be a "maximum" number of blocks per emulated card directory, which could be the same as the current card size setting. Don't worry Okay So I've been using Nintendont for about a year or two and I was pretty far in Super Mario Sunshine but when I went back to play it, it said no memory card had been created. raw with saves for the best multiplayer games on my USB at all times, while my 4. General usage information. sav save file. I had a issue with a USB drive that got put in RAW format from saving while 2 try and start nintendont without dualshock 4 plugged and see if it starts. png for an up to date build. Although I am not sure how to delete an emulated memory card, I know that WiiFlow and Nintendont load from the same Hey guys. Subdirectories are So I’ve spent days making progress on Mario Sunshine and Luigi’s Mansion, and I noticed the saved are not on my memory cards but on the emulated memory card options list for Nintendont so I’m curious if I temporarily turn the option off and save my progress on my actual memory cards, will turning off the memory card emulation delete all my progress or not? Lets say you have on actual nintendont multi off and memory cards 251kb While on usbloader you might have multi on or another card size difference, therefore it wont match so it wont find the save There's more to what I encountered with GC/Nintendont/GX, but that was mostly the folder/file configurations, & back then GX didn't do SDs. (Use either FAT32 or exFAT. raw and ninmemb. raw on my end. xml file, and put that in apps/Nintendont as well. Create a folder named games in the root of your SD card. Load the memory card from Nintendont, and export the save to the GCi folder. Didn't know if you needed any of those settings. ) multi no nintendont crates a single memory per game wich means it never gets full becuase each game has its own dedicated memory card file. Is your memory card save in the right folder? The memory card will be created in /saves/. That works fine, but the problem is I can't figure out how to save games. If you set "multi" as memory card settings in Nintendont options, it will create a single memory card called ninmem. ) or USB:/games for games on USB storage. to save settings you need to start a game withoput exiting nintendont so: 1-start nintendont 2- choose sd/usb 3-press b/1/whatever key to go to the settings 4- change the settings Put your Wii’s SD Card/USB drive (whatever you use for homebrew apps) in your computer and replace the old Nintendont & WiiFlow folders with the new ones (in the “apps” folder) On your Wii: Put the SD Card/USB device in your Wii and In which folder? Click to expand You can set it manually to store your saves to either usb or sd. Rename the Devolution memcard. Makes the Folder with ID,very comftable. It seems like having Nintendont on the SD card and games on the USB should be a working configuration. To use Slot B, you'll need to copy a valid memory card image to one of the following filenames: You cant load your gc games on your hdd and just play through it? I use cfg usb loader and it rips the gc disk to a folder it created on the hdd and then i set the game options to use nintendont and its fine everytime. USB flash drives are known to be problematic. The GCI file stored in your memory card will be loaded automatically. There must be a way to save directly to the SD card The steps I took to export Devolution PSO game saves to Nintendont were: Create a new empty [59] block memory card in Dolphin Memory Card Manager and name it GPOJ. ISO disc images. SD card is 2GB Toshiba also 32k clusters. Download the meta. Lovely! Run through USB Loader GX etccheck for multi etc failed. Create a new folder in the apps folder on your SD card and call it nintendont (must be this exact name, with small letters). All reactions I even put the USB drive back in my computer and see that saves are being created in the saves folder by Nintendont for each game I But it does not work, obviously. raw files, it was only recently that I was told that you can use a separate file for slot b as an emulated Well if you’ve got a GameCube to practice on, it is possible to load saves to a GameCube from an SD card with an SD2SP2. dol. Nintendont shows up and runs Worried about virtual memory card in Nintendont . raw file. (10-05-2022, 05:16 PM) MayImilae Wrote: You can change where GameCube saves go by changing your Memory Card / GCI Folder location in Config > GameCube, or by changing your entire Dolphin Global User Directory location. SD card needs to be formatted to FAT32 with 32k clusters. raw or whatever its called and every game saves there when multi is set to on, while if multi is set to off it creates individual mc files gameid. what nintendont version are you running? also maybe your memory cards are too big and nintendont doesnt recognize the second one Nintendont places memory card files in a folder called “games” located on the root of the same disk/partition that the game it’s being created for is on. i use the first one for wii games. Level 3. Reactions: CoolMe. Honestly this is Ahhh yes, that is correct. If a game already as an emulated memory card for it, and that memory card's size is Hi I've been trying to play Super Smash Bros. Mysterio Nintendont Mod / send0r Nintendont Mod where I would like to keep going with them great job made in the past. raw file, name it the game id of your game, then i think putting it in the "saves Like u/GuitaristTom said, you can either use real cards or emulated cards for each game, but not both. raw for Japanese games (ninmemj. The Disk Backup Methode via USB Loader GX works very good. I'm using a USB3 128GB SanDisk as fat32 32k clusters. ) If your game is set to “individual” for the emulated I'm writing this additional comment to help someone who needs to use slot B with only virtual memory cards. xml (from above) in this folder as well. ) As for the mini-poll, I use both! I keep a . It should be this way for each game. With the SD card method, each SD card would need their own copy of whatever games they'd like to play. Nintendont will not create a Slot B card by default. raw to If you're running Nintendont through an SD Card: Once you've downloaded (and uncompressed) the Nintendont software, just copy the Nintendont software folder (containing files boot. ', closes nintendont, and reopens the hbc. 6. So if they are on SD, then the saves will be on SD. I’m not sure if you can transfer them to a memory card from there or if you have to use the SD card forever. xml and icon. i don’t know if any other kind of file can work via nintendont, for example, if i want to download a city that From testing Tetris Worlds via Nintendont and tweaking the settings, the answer seems to be that memory card emulation simply doesn't work for this game. ) 4. Download the 1. ) Move your Gamecube backups to the games folder. gci format and Dolphin’s save card manager to place it in a . g. How about we just add the option to just save the files themselves (files in the raw) into a folder. dol renamed to boot. I'm attempting to switch to injects for gamecube backups via Wii U so I don't have to swap hard drives all the time, and while the games themselves boot up fine, I can't seem to manage to get memory card emulation running. Reply Alex4U The issue was: memory card emulation reverted to 'off' after first time exiting nintendont resulting in loss of save data From that time forward (after turning mem card emulation back on 2nd time) everything worked as expected without any additional tweaks or fixes, confirmed in practice now after a number of SD card removals, adding ROMs, and Just make sure you have nintendont in apps folder. GCI Folder support for Nintendont: In progress; currently it can load a GCI folder, but it doesn't save anything. bin save file to mycard. If you have a gci save you need to put that into the memory card image. You have to use a save file. Do either of the following: a) Get the loader. But when I start a game on Nintendont via CFG USB Loader, settings always go back to default. gci to nmm : Nintendon-t Setupv1. set memory card emulation to on), they will stay the way I left them even if I power off my Wii. Also on a side note do the 1019 memory cards work on wii if wifi is off, and if I remove it after being saved, as I have heard wifi and keeping it in too long can fry the card. The gameFAQs files worked for me in nintendont after using the gamecube manager, and the games are 4 star on the website. Otherwise check the other comment. I haven't used Dolphin's memory card manager in a while, since Dolphin no longer runs on my laptop (ThinkPad T60p), but it Unless your a heavy tester then all the settings are useless except for Memory Card Emulation, Force Widescreen/Wii U Widesceen, and Force Progressive HID toggle has been completely removed from Nintendont, it does NOTHING in gx now. xml to that folder. Is this possible? And without losing my current save/chaos? I tried when i started the game to have Multi Apparently, when I open Nintendont directly and change some settings (e. So you got a whole memory card image as a . raw file of the Nintendont virtual memory card (which is in the "saves" folder, in the Nintendont directory). and yes, animal crossing uses a . raw file (0251b_2018_03Mar_18_20-40-49. Having it set to on multi and in nintendont I have virtual memory card set to on. But with Backup DVD-R´s it´s working in about 94 % of my Games Nintendont works fine, loads games, creates memory cards. png file in to apps/Nintendont. OP. No luck either. And as richneptune said So, you've got a physical GameCube memory card or two and you want to import your saves into Nintendont virtual memory cards. My only issue is if i dont get the wii to access the gc memory card before i play a game it doesnt recognize it when the game For my SD Card it does matter . Top 2% Rank by size . iso I even looked up each game with gametdb to get I have tried numerous formats for naming conventions. Many Advantages using individual : Recently, I have been having issues emulating memory cards with Nintendont. Moved to a 32GB USB3 SanDisk with 32k clusters. they all work. P) the game told me that the memory card in slot A is corrupted and you probably have a corrupt save file on your sd card go to you sd card and check the saves folder and delete any 0kb files that might be in there. (uLoader CISO format) Memory card emulation; Play audio via disc audio streaming; Bluetooth controller support (Classic Controller (Pro), Wii U Pro Controller) Sometimes SD cards can get "messed up" for lack of a better term. How to use physical GC Memory card with Nintendont? I have a ton of saves for games I've lost (and plenty more space to spare, too) on the GC memory cards I have, so of course I'd like to use the actual cards instead of the emulated cards saved on my USB. iso The MCBACKUP has the backup of your card you created in GCMM, and the SAVES folder has the NMM file that Nintendont created when you played the game briefly. Jul 9, 2022 #7 There's also NMM, no more memory cards, but it was more widely used when DML (Dios mios lite) was the recommended way to load backups, now ppl are But yes, you are right. I currently have a games folder on my hard drive. I tried moving Dolphin's MemoryCardA. Deletes savegames from memory card; Backups memory card raw images in . I've tried the memory card settings. raw located on the same partition than your game. I've been using the nintendont memory card emulation with block size of 251 for about a month now without any problems. Create a folder in that sd card named "apps". (If you don't have one, there is one included in the attachment. png (add these to the apps/nintendont/ folder on your SD card) Features: Play audio via disc audio streaming Full speed loading from an USB device, or a SD card Memcard Emulation – Turn Memory Cards on or off (If on it will emulate a memory card on your SD/USB, If off it will try and use a real Memory Card which you can use on a Make sure that there is enough space! Keep in mind that Nintendont will keep a separate . . 5. 8: Close the "Memcard Manager" window. So Make a raw backup of your memory card to your SD Card. RAW files in a folder named "saves" on the root of the SD card, The memory card will be created in /saves/<GameID6>. However I don't currently have access to a wiimote and sensors bar or wii classic controller, so Nintendont can use any memory card size possible I think, but games have some compatibility issues with too large size. Eg /saves on USB if I'm running from the hard drive. gci, . Run the game with Nintendont with your Gamecube memory card plugged in. I went to config> Gamecube, proabbaly have a bad save file created. I. Memory card emulation, allowing local save game storage Save these to a folder on the SD card called apps/nintendont/ Rename loader. png and meta. I didn't delete anything in the folders. raw). isos from the SD card (since I'm out of space on my NAND). If all else fails, page u/ShiningConcepts Nintendont, if you set it to emulate a memory card (either individually per game, or as one emulated memory card) saves on whatever device your GC games are on. I know I followed the guide and even reformatted the drive because I made sure nintendont was downloaded in its own folder then name of game then in that folder you add the iso but you have to make sure its game. Loads games as extracted files (FST format) Loads CISO-format disc images. gci to your gc memory card. transfer saves between two virtual memory cards) - The . 3 bad save files sometimes when creating memory card saves a bad file is created instead check any 0kb files on the saves folder and delete them or start nintendont with memory card turned to off to check if its this issue. So, I changed it to Memory Card and pointed it at the default Memory Card A that comes with the emulator. of issues for something so useless again please stop opening issues left and right if its a sugestion please post it on nintendont thread http You can have separate memory cards per game, but not per user, at least not without manual intervention. Hello everyone so I installed Nintendont on my Wii in Feb and I got the Message after the start so I waited a Month and tried it again and still it stucked at Loading IOS58 Kernel I have an Transcend 4gb SDHC Card and a Personal fork of Nintendont. raw select all PSO files inside and copy them to GPOJ. raw file in the GC folder in dolphin's directory (by default its documents on windows), then transferring ONE gci save to the blank copied . On the SD Card, create a folder called games, and then a sub-folder inside it to identify the game Create a folder in your SD card’s apps folder named Nintendont (yes it needs to be capitalized). Create a Nintendont folder in your device's /apps/ folder (ex. You need a /saves folder on the SD card at the root of the card. thank you so much! i’m actually using a second USB stick for gamecube games, into the second port. It would make it much more convenient when switching between Nintendont and the other loader for online play. Browse on the "saves" directory in your SD card, and open any of the Memory Cards. You should be Then on Memory Card Emulation, Press A on the option until to shows "ON" On Memory Card Blocks Size, select the size you want by pressing A until you get to the desired size (The max I recommend is 251 as any higher can have some compatibility issues with Nintendont) Save and Start your game :) Insert device with Nintendont saves and memory card backup to computer. 3 by Suloku. GCM/. If you have some way to read and write to a GC memory card on a PC, you can use a real ones with Nintendont. It will create a memory card on your SD card based on the settings. Nintendo released three official memory card options: Memory Card 59 in gray (512 KiB), Memory Card 251 in black (2 MiB), and Memory Card 1019 in white (8 MiB). iso. Member. raw which lets you save multiple games on the same memory card file. raw, and must be placed in the saves folder. Reply. Then even more weird things started to happen. I have a few sample games on there, of which I've done the following combinations: USB:/games/name of game[game id]/game. Here's how to do it: You will need: Extract the zip and navigate to the wii folder. dol, meta. decided to get back into emulation and homebrew this week and dusted the old wii off. Personal fork of Nintendont. io XP 10,634 Country. But hopefully that gets you on the right track. SD:/apps/Nintendont). No save states on Nintendont, iirc. So it seems I'm having a problem with the latest build of nintendont that hasn't really been commonly experienced elsewhere. raw card for use with Nintendont as an emulated card. raw. I'd like a feature that allows using a memory card file in a custom directory, filename, and extension. The save game manager built in to dolphin can help you move all files to one memory card so you don't lose data. The actual game file in the folder does not have a name, its just a file named game. I tried to run to the first checkpoint in game and save using Nintendont. raw format; Restores memory card raw images from RAW/GCP/MCI format; Format the memory card; Wiimote and GameCube controller support; Power button support; Front SD and FAT32 USB device (wii) and SDGecko (gamecube) support; Shows savegame information, alongside Create a Nintendont folder in your device's /apps/ folder (ex. GALE_B. Nintendont-CrisMMMod, it’s updated with all the latest kernel and fixes made to the original Hey there! So, I have about 120 emblems on my Nintendont SA2B emulated memory card in slot A, and I was hoping to be able to have one for slot B so as to have another set of chao gardens. Exit GCMM then put your SD Card in your Wii. I have my card formatted to fat32 and all the folders are named properly (caps sensitive) and everything. png) to SD Card location /apps/Nintendont. Reply reply More replies. Do this for every game that has a save you want to keep (starting at the 'start the game in Nintendont to let it create a save file' part, if the next file you want to copy over to NMM is from the same memory card you backed up) It's how I have my smash bros and zelda saves as NMM files, and the memory cards are now safely stored away. 6) Start Dolphin and use the memory card Hello everyone, I introduce you Nintendont-CrisMMMod it’s a Fork of the great "Nintendont FIX94”, this mod it simply inherited/ based from Mr. Do Steps 3 and 4 with every Memory Card Nintendont created. I added 15 games today to my external hard drive. dol as boot. Nintendont memory card So I've been reading the Nintendont guide and I like the fact that you can run the gamecube . Here are some some screenshots of my sd card: This does not load in Nintendont however if I put the same "games" folder on a USB, it does. dol In the root of the SD card, create a new folder called /games; Copy GameCube game files to the /games/ directory Insert the larger SD card. dol and meta. Just to be safe, I ran Dolphin as an administrator fruitlessly, and I have confirmed that I have R/W/E permissions on all involved folders, both as an administrator and a normal user. I use a MicroSD card that is 2GBs. Is it possible to load games via USB, but have Nintendont save virtual memory data (saves folder in root) on SD card instead of USB? you kinda already do that nintendont has both multi and individual memory card options, multi creates a single raw file nimem. dol to boot. I would recommend either creating 1019 block combined card, or Nintendont has support for virtual memory cards that are saved to an external storage device, from sizes of 51 blocks up to 1019 blocks. Same issues. go to your saves folder and check for 0kb files and delete them. Remove the gci file you already have in the gc_saves folder. or b) Download the zip from Releases and extract it to /apps/ on your SD card or USB. raw file and edit it (import/export saves) with Dolphin. gcs, or . Download the Nintendont DOL (right click -> save as) and place it in the folder you just created. Create a Nintendont folder in your sd:/apps folder and put the . gci to nmm : There's no real advantage, except if one game unlock features by checking another game's savegames data. (Sd or usb/apps/nintendont) Go to usb loader gx > config (gear icon) > loader settings search for game cube settings Memory card is set to virtual as default setting, this will be create a virtual memory (just a file) for each game I think the app is called GCMM (gamecube memory card manager), you can transfer data from a real memory card to a virtual one and viceversa but you have to use the dolphin memory card manager on PC to pick specific saved data from a virtual memory card if The only thing I did different was download each folder manually and manually create the games folder since the main folder containing all the items wouldn't finish preparing the download. Nintendont runs best with storage devices formatted with 32 KB clusters. iso USB:/games/name of game[game id]/[gameID]. After that, I went to the saves folder on the usb and realized that there were only two memory cards, one for Paper Mario and the other for Tales of Symphonia. If its off, it works fine but if its on, Nintendont loads up to 9 Kernels and then the Wii U completely shuts down. You will find your memory card backup (it is 1:1) in an MCBACKUP folder (or something to that effect. Any ideas? Also when trying to update Nintendont from it's own interface I kept getting Update Error: -3. I have my apps on a SD card and the games on a USB. raw file, then with that . Converting savegames format between DIOS MIOS and Nintendont: nmm to gci : nmm2gci v0. Even my Animal Crossing, Sonic Adventure 1&2, and Zelda: Four Swords Adventures save files are gone! What happened. 7: Select your . Joined Dec 28, 2018 Messages 1,486 Trophies 0 Location SR-388 XP 2,284 Country. In the Nintendont settings, I have "Memcard Emulation" on and I have my memory card in slot B but it All I know is that save files that Nintendont created are . Copy your GameCube games to the /games/ directory. (uLoader CISO format) Memory card emulation; Play audio via disc audio streaming; Bluetooth controller support (Classic Controller (Pro), Wii U Pro Controller) Without memory card emulation, Nintendont runs beautifully. As Nintendont doesn't s I'd like a feature that allows using a memory card file in a custom directory, filename, and extension. raw file to "<4_letter_game_id all of the save files are all put in a folder somewhere however with this method you can get duplicates of every save file, I have two physical memory cards each with most likely duplicates of the same save file which means as i posted before that i have no choice but to play each game seperately with each memory card swapped back and forth to Posted by u/Paul_3000 - 1 vote and no comments icon. In Memory Card Manager open mycard. (There may be other utilities that can do Then, on the Memory Card A part, Select Browse. If that's not the issue, try turning multi memory card off, and manually creating a singular memory card with something like dolphin, then moving that into the nintendont folder and renaming it appropriately. Insert your SD card or USB device into your Wii and launch Nintendont from the Homebrew Channel. I tried to place the ISO file of Melee in the "games" folder and a message keeps coming up saying "There is not enough space on USB Drive. (or /controllers/ folder with the ini inside), nintendont WILL USE the controller files instead of the Nintendont memory card emulation suddenly corrupted . If memory card multi is not enabled you will find each file in a separate raw file containing you gci file. Individual = one memory card file created per game. every other game doesnt even load- it just says 'failed to create memory card file. Just to be safe make a copy of the folders that you have the NMMs and your individual raw format saves from your real memory card they should be in 2 main folders you can call them GC Raws and the other From Nintendont Once in The Memory Card manager open the nmms folder on the right Open The Raw Folder on the Left or the other way round. So when trying to copy some files to my SD card normally on my PC, it said that my card was write-protected (I think read protection as well). github. This method would allow you to keep the files in . Open dolphin, under tools click memory card manager. Two potential approaches to this: Load all GCI files into a virtual memory card area, then save individual GCI files. When loaded directly Nintendont looks for games at: sd:/games/<anything>/game. dol in another folder (USB:/apps/ for example) then you can change the path here: Settings > User path > Nintendont loader . Im new in all of this and im getting this error, im using Nintendont on Wii SD and storing the games on the USB and trying to play them with USB Loader GX but it never passes from "initializing virtual 251-block memory card" and the opti Full-speed loading from a USB device or an SD card. I also tried using a SD Card reader so it gets recognized as USB to see if my SD Card Slot from my Wii U may be faulty. Is there any option to enable this? I feel like I'm missing something obvious. Diosoth Well-Known Member. If you're using an SD card and are having performance issues, consider either using a USB SD reader or a USB hard drive. The definitive solution for me, was deleting the save file of the "Homebrew Browser" (It is located in the save files on the wii). ) 6: Select "<- Import GCI". But when I used a USB-SD card reader, it suddenly was disabled and I was able to transfer those files. When I go through wiiflow or USB loader gx I get stuck in the initializing virtual memory message. Any suggestions? Do I need to put a folder somewhere on my SD card? Do I need a certain amount of space on it to do this? Should I change the size of blocks to a particular number? Thanks in advance. Back Is there a way to get the Nintendont saves onto a real Memory Card through the Wii slots? Reply. raw, and replacing the one that Nintendont uses. Discussion So I was playing a tony hawk game and was using the virtual memory card and it asked me to reformat the memory card I pressed continue without saving and removed the USB stick and deleted all the saves. Once the backup was complete, I ejected my SD card from my Wii, inserted it on to my PC, opened up Dolphin, and navigated towards: Tools --> Memcard Manager (GC) --> Browse --> and selected Dolphins default memory card, (MemoryCardA. I've tried using nintendont and i have everything up to date and set up properly but when i use the sd option it reads "warning:sd:/games/was not found". Nintendont saves games to a /saves/ folder on the drive the games are located. Then open up Dolphin's MemCard Manager (found under "Tools"), click Browse to find a card I know that the memory card works, as it is recognized by the Wii System, and when I launch a game through Nintendont with the memory card inserted, I can see that the save data has been created from within the Wii System. Apparently, when I open Nintendont directly and change some settings (e. smhbn ggslc ubamct ppsm sjiqsw dby jkhqpoq vqby rwwh bpjid